The reluctance of teachers to integrate technology into teaching and learning once cited in the literature (for example, Wetzel, Wilhelm, & Williams, 2004; Zhao & Frank, 2003) seems to be dissipating (Joan Ganz Cooney Center Research Report, 2016). Rather, the top barrier to game adoption in K-12 classrooms is lack of teacher training on how to integrate digital content within instruction, reported by 57% of principals surveyed (Project Tomorrow, 2016). In addition, poor teacher education is often to blame for teachers' lack of expertise (Adiguzel, Vannest, & Zellner, 2009; Purcell, 2005).