Can Social Networks Improve User Subjective Wellbeing?: Role of Passion and Personality Traits

Can Social Networks Improve User Subjective Wellbeing?: Role of Passion and Personality Traits

Md. Aftab Uddin, Monowar Mahmood, Alexandr Ostrovskiy, Ha Jin Hwang
Copyright: © 2021 |Pages: 25
DOI: 10.4018/JGIM.20210701.oa3
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Abstract

Based on the tenets of the uses and gratifications theory (UGT) of media, this study investigates the impact of information gratifications on the subjective wellbeing of social network users in a central Asian country. Data from 244 adolescents were collected using a convenience sampling method. The study reveals the effect of information gratifications on subjective wellbeing, though this influence appears to be moderated by user habits in terms of passion and obsession toward social network use. Furthermore, personality traits have a significant moderating influence on the relationship between information gratifications and subjective wellbeing. Using the empirical findings, this study offers recommendations to mitigate the negative effects of social networks on users' subjective wellbeing.
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Theoretical Background Of The Study

The hypotheses of the study are based on the ideas of the uses and gratifications theory (UGT) of media and communication studies (Cantril, 2017; Li et al., 2018). UGT incorporates individuals’ socio-psychological needs, such as reasons for using specific media and the selection of content as well as attitudinal and behavioural outcomes of exposure to media content (Katz et al., 1973; LaRose et al., 2001; Ruggiero, 2000; Swanson, 1992). It postulates that users actively employ media in a goal-directed way to satisfy their desire for a wide variety of information, which they expect will fit their purposes (Luo et al., 2018). Information gratifications include users’ motives, as well as specific media outlets and the process of accumulating information (Li et al., 2017). As users choose content and information deliberately, they evaluate them with mindful effort, and therefore, the impact of media on individual users should not be considered as a random or isolated effect rather as a pre-planned goal orientation (Gan & Li, 2018; Ruggiero, 2000).

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