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TopIntroduction
Typography is a way of visualising language (Cheng, 2006). To designers, typography is valuable as it adds a layer of content and the choice of a typeface gives indications regarding the subject that is being addressed. In order to use typography in the best way, many designers study their anatomy and ways of categorising it.
Over time, the design of type suffered several changes. In the beginning, typographers tried to create alphabets with pure and uncorrupted letters. However, with the emergence of avant-garde movements, vision and expression aspects were overcome. Afterwards, the technological revolution created new possibilities for typographic experimentation. The design of typefaces through code helped the automation of the design process, making it possible for computers to generate new typefaces in seconds. As a result, new typefaces emerge to adapt to distinct contexts (Lehni, 2011; Knuth, 1986).
Technological advancements, along with the proliferation of the Internet, allow the exploration of new creative areas. The evolution of tools for typographic construction promotes the increase of typography creation. Moreover, in modern society, there is an insatiable need to personalise everything whenever possible.
Visual identities created nowadays are becoming more dynamic. Museums, institutions, organisations, events and media are increasingly relying on this kind of identities. A comprehensive survey on dynamic visual identities is presented, for example, by Martins et al. (2019). This type of visual identity is characterised by variability, context-relatedness, processuality, performativity and non-linearity (Felsing, 2010).
Informed by this background, the authors explore through this work the intersection of type design, visual identity and information visualisation, investigating how can data influence the design of a logotype and how can a logotype convey information. As a result, the authors develop data-driven logotypes for the faculties and students of their university — the University of Coimbra (UC), in Portugal. To do so, a computational generative process is presented to dynamically design the glyphs, or letterforms, that compose the logotype according to input data on the faculties or students. This way, the logotypes are able to adapt to the current spectrum of students of the University of Coimbra, while incorporating and unifying the faculties or students in a coherent fashion.
The experimental process behind this work comprises four successive iterations. In iterations I, II, and III, the authors aim to design logotypes for the faculties of the University of Coimbra. Therefore, the input data consists of the number of students in each faculty, the number of male and female students, and the nationality of the students. In iteration IV, the approach developed in iteration III is used to design logotypes for the individual students of the University of Coimbra. So, the input data consists of the course and the number of credits done by each student.
The remainder of the paper is structured as follows: Background section describes design projects where visual identities and typefaces are influenced by data; Approach section concerns the development of presented work, summarising four different iterations and their specificities; finally, Conclusion section presents some overall conclusions and discusses future work.
Figure 1.
Typical glyph for letter ‘G’ generated in iteration IV of the present approach. More results at cdv.dei.uc.pt/data-logotype.
TopBackground
This section is divided into three parts. The first part introduces type design projects that take advantage of digital media and challenge traditional typographic creation. The second part presents projects that use generative techniques and data inputs to influence type design. The last part concerns dynamic and informative visual identities that react to external data.