Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference

Empirical Taxonomies of Gameplay Enjoyment: Personality and Video Game Preference

John M. Quick, Robert K. Atkinson, Lijia Lin
Copyright: © 2012 |Pages: 21
DOI: 10.4018/ijgbl.2012070102
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Abstract

A survey study was conducted to better understand how gameplay enjoyment relates to players’ personality traits and video game preferences. This study demonstrated that the core design elements of games that lead to enjoyment can be empirically identified. Similarly, it showed that considering personality, an individual characteristic, can produce informative insights about how players perceive gaming experiences. Whereas video game research has historically emphasized either games or players in isolation (Juul, 2010), this study is an initial effort towards a holistic approach that considers how design features and player characteristics combine to generate enjoyable video game experiences. Two empirical taxonomies for creating more enjoyable game experiences are presented.
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Introduction

Over the past decade, the use of video games for learning, health intervention, social awareness, and other beneficent ends has emerged as a prime interest in research and practice alike (Bergeron, 2006; Bogost, 2007; Gee, 2003, 2007; McGonigal, 2011; Prensky, 2007; Salen & Zimmerman, 2003). However, detailed empirical examinations into the characteristics of games and their players that generate enjoyable experiences are scarce. The core design elements that make video games enjoyable are believed to be empirically identifiable (Quick & Atkinson, 2011). Likewise, the personal characteristics that affect players' perceptions of games can be empirically determined. Whereas studies have historically emphasized either games or players in isolation (Juul, 2010), this research examines game design and player characteristics in unison. It is important to consider game design and player perceptions in tandem, because both are integral parts of game experiences. A combined empirical understanding of game design and players will enable designers, educators, and other stakeholders to systematically create more effective video game experiences.

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