A Framework for Analyzing Online Communities: Sponsor and Member Value Proposition

A Framework for Analyzing Online Communities: Sponsor and Member Value Proposition

M. Gordon Hunter, Rosemary Stockdale
DOI: 10.4018/jskd.2010070102
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Abstract

This paper examines online communities and describes how they can be differentiated from other Internet supported group interactions. A definition of an online community is given and three generic types are identified. These types are defined by the community models based on the value proposition for the sponsors and members. The value proposition for members is strongly influenced by the model, as facilities and opportunities for interaction are structured by the site sponsors. Where online communities offer fulfillment of specific needs, people participate and become members. Additional benefits enhance the value of membership and encourage retention and greater interactivity. Significant benefits are gained from online communities for businesses, NGOs, other community organizations and individuals. Identifying the different types of communities and their characteristics is an important stage in developing greater understanding of how virtual communities can contribute to businesses, healthcare, community needs and a myriad of other contexts. Examples of the three generic types of online communities are included for further edification.
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Introduction

The term community has long been a difficult one to define. Researchers from fields such as sociology and anthropology have studied communities over many decades, seeking to determine the extent and structures of individuals’ interactions with each other. Wilson and Peterson (2002, p. 455) highlight the transition from the study of communities as “reasonably complete and self-contained” entities in the 1940s through to a more flexible perception of them as “complex, spatially diverse” with asymmetrical, indirect connections. This more fluid concept of communities has been characterized by the notion that physical proximity is not a prerequisite for community building (Wilson & Peterson, 2002) and face-to-face communication is not a condition of community development. Developments in technology such as telegraphs, telephones and faster modes of transport have broken through any constraints of boundedness and support individuals’ ability to remain part of a community unrestrained by geographic areas (Kollock & Smith, 1998). More recently, the debate on what constitutes a community has been broadened by the use of computer mediated communication to develop social networks that go beyond any geographical borders into the virtual world. Such developments have extended interest in the identification of community into the realm of Information Systems and raised further questions of what can actually be said to form a community in the online environment (Kollock & Smith, 1998; Wilson & Peterson, 2002).

Despite anecdotal evidence, fuelled by media stories, that use of the Internet reduces people’s ability to interact socially there is growing recognition that communicating online can foster a new form of social contact (Butler, 2001). Rheingold (1993) asserts that the online space can replace socialization venues in the public space, such as clubs, cafes and pubs. His description of the WELL community shows how people used the available technology in the 1980s to form strong bonds with a wide group of virtual friends who supported each other through established stages of friendship including births, illnesses, marriages and death. With the advent of the Web and the explosion in Internet use there has been a vast expansion in the number of virtual gatherings of people with specific interests in a vast range of subjects. Commercial organizations have joined the trends towards creating communities and are seen to gain from being “part of the cultural fabric of an ongoing community” (Kozinets, Hemetsberger, & Schau, 2008, p. 352). Health communities have proliferated as people seek to find information and emotional support to cope with health issues (Leimeister et al., 2008); and local authorities, charities, governments and sports clubs all seek to extend their activities to communicate and inform in an online environment. There has been a plethora of research projects conducted regarding the use of the Internet to support the interactions of groups. This has led to further confusion over what is meant by a community and in disciplines such as anthropology, discussion as to whether a community can be created in the virtual environment (Wilson & Peterson, 2002). Within Information Systems, the concept has been more widely accepted and research has been extended to examine the influences that affect the ability of people and organizations to create ‘community’ within the virtual space (Ridings & Gefen, 2004). Nevertheless, there remains confusion as to how to identify communities and the meaning of the terminology that has evolved in this growing research area. The objective of this manuscript is not only to provide an overview description of the terms which have been employed; but to propose the use of a term from a perspective which incorporates aspects which facilitate participation in Internet supported group interactions. Thus, this manuscript presents a definition of “online community”; provides a differentiation from other Internet supported group interactions; and employs examples to further elucidate the proposed perspective in support of the definition.

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