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TopMotivation And Key-Questions
Overarching questions in such an endeavour are: Where do profoundly new ideas come from? (Johnson, 2010) What are processes and heuristics to generate knowledge i.e. how do we learn in order to bring forth and develop such ideas? (Mahrenholz, 2011) What are the properties of Enabling Spaces (Wiltschnig & Peschl, 2008) and Creative Environments (Wierzbicki & Nakamori, 2007b) that support such processes? Multidimensional models and “systemic” understandings along the lines of “creative space” try to tackle the complexity of knowledge creation at rather high levels of abstraction (Wierzbicki & Nakamori, 2006). This allows them to accommodate many terms and phenomena and provide mappings to direct knowledge management and engineering activities to develop new IT tools. They are inspired by the Japanese concept of “Ba” (i.e. “place/space”) introduced to east-western philosophical discourse by Nishida (1999) and applied in the context of organisational knowledge creation along the distinctions physical, virtual, social and intentional space (Nonaka & Nishiguchi, 2001; Nonaka & Takeuchi, 1995).
This paper aims to unpack the notion of “Imagination” from the I5-system, that is comprised in addition of the nodes Intervention, Involvement, Intelligence and Integration (Nakamori & Wierzbicki, 2010), in terms of mental simulation, idea generation and experiences of insight moments. It reviews and draws together literature around those key terms from “knowledge science” (Wierzbicki & Nakamori, 2007a), creativity research in cognitive science (Sawyer, 2006; Weisberg, 2006) and design studies (Cross, 2007; Cross, Christiaans, & Dorst, 1996). The main interest lies in the phenomenon of “insight moments” experienced as the sudden emergence of breakthrough ideas or as “creative events” where key-concepts are discovered through framing new problem-solution pairs (Dorst & Cross, 2001). Based on the explicit mentioning of insights in the discussed model of creative space, they can be considered as outcomes of “imagination” at its best, but need to be scrutinised concerning their distinctiveness compared to “normal ideas” and the mental processes (like mental simulation) related to them.