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Mobile learning is part of a new learning landscape created by not only the availability of technologies, smart devices and increased digitization but also the increased mobility of people. As the use of mobile technology has increased worldwide, interest has grown in its use not only in education and training but also in workplace learning. The advent of micro-learning supports flexible, accessible, and personal education (Traxler, 2007; Traxler & Kukulska-Humle, 2016). Learners of today have grown up using mobile phones and other devices, such as games consoles. The rapid uptake of mobile devices throughout the world is a major driver of its use in educational contexts. Hence, mobile learning can contribute to the global commitment to provide quality education for children, youth, and adults, as expressed in the goals of Education for All (EFA) (Mohamed & Avgoustos, 2014; UNESCO, 2015a, 2015b, 2015c). According to UNESCO (2013), mobile learning had begun to increase rapidly. Currently, there are over six billion mobile phone subscriptions worldwide, and for every person who accesses the Internet from a computer, two do so from a mobile device. Because of the ubiquitous and rapidly expanding functionality of mobile technologies, UNESCO is enthusiastic about their potential to improve and facilitate learning, particularly in communities where educational opportunities are scarce. According to UNESCO (2015a, 2015b, 2015c), mobile technologies and mobile learning can be used to achieve the following: support the United Nations’ goals of education for all, the Sustainability Goals (SDG), and SDG 4 on education; respond to the challenges in particular educational contexts; supplement and enrich formal schooling; and increase the accessibility of learning by ensuring that it is equitable, personal, and flexible for anyone at anytime, anywhere, and through any device. The key concepts of the SDG concern access, diversity, inclusiveness, equity, equality, democracy, and lifelong learning. These concepts are well aligned with the features of mobile learning and the heutagogical (i.e., self-determined) approach to learning (Hase & Kenyon, 2013).
Education, particularly higher education, is challenged by the increasing digitalization of society, which now fosters digital citizenship. Daily lives, schools, and work have also become more mobile through the Internet, which is available anywhere, at any time, and on a variety of mobile devices, which also can be tailored and personalized through applications (app). This access is especially true in developing countries, where citizens are now acquiring mobile technology rather than computers, bypassing the desktop and notebook. Educators and trainers therefore have to develop learning materials for delivery on a variety of technologies, including mobile devices. Teachers have to be trained on how to design and deliver mobile learning. For these reasons, it is important to establish standards for mobile learning so that high-quality mobile learning materials are developed and that learning materials can be shared among educational organizations.