Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process

Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process

Pritam Kudale (Sardar Patel College of Engineering, India) and Rajesh Buktar (Sardar Patel College of Engineering, India)
DOI: 10.4018/IJVPLE.285594
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Abstract

Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user’s real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course.There is visualization limitation for engineering students entering in first year, and this leads them to face difficulty in understanding and developing orthographic, isometric and section view of models. AR can empower the students to visualize the actual virtual object in 3D view to match their imagination with augmented object. In this regard initially a framework of AR is conceptualized for the course of engineering graphics & an AR application is developed. This paper mainly focuses on investigation & impact of AR technology on interactive teaching learning process in engineering graphics. Impact of this technology is measured by student’s performance in AR interactive test. The result shows increase in student’s performance in written test by 18.52% in engineering graphics and in mental rotation test by 28.97%.
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Background

Various study shows that augmented reality technology offers many advantages in teaching and learning process. Akçayır et al. (2016) stated prerequisite for the use of augmented reality such as hardware (head mounted display, mobile devices, tablets etc,) and internet connection. And AR applications are more useful in education when these prerequires are fulfil (Samuel, 2016). Various study shows that augmented reality technology offers Whereas maximum implementation of AR is implemented in science field and lack in mechanical engineering graphics (Cheng & Tsai, 2013). Some application is found in mechanical engineering are scattered over different subject and basically are at research level.

Liarokapis et al. (2004) first used virtual reality and augmented reality in education to allow user to experience 3D web content by using desktop-based application. He developed a XML-based data repository, communication server and desktop application and developed a multimedia content related to teaching mechanical engineering. An application named AR Flite was developed to visualize virtual 3D model at different angle, size by rotation and scaling. He used desktop based augmented reality model camshaft arrangement examining by user in conjunction with real engine components (Liarokapis et al., 2004).

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