Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components

Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality Components

Valentina Nisi, Mara Sofia Dionisio, Paulo Bala, Tom Gross, Time's Up, Nuno Jardim Nunes
Copyright: © 2019 |Pages: 15
DOI: 10.4018/IJCICG.2019010101
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Abstract

This article describes the design of the Lucid Peninsula, a Physical Narrative Art Installation, developed to engage a wide variety of audiences with a possible future, in which the practice of lucid dreaming plays an important role. In this article, the authors present and discuss the results from the in-the-wild evaluation of the audience reception of the artwork. Of particular concern is the assessment of the role of the virtual reality (VR) interfaces designed to deepen involvement and interaction with the art piece. This article reports on the conception and production of the installation as well as its evaluation and derived insights. The study provides evidence of the positive role of the 360° mobile VR assets in strengthening the narrative and the artist's intent in the Lucid Peninsula artistic installation. Results show how the VR interface supported engagement, positive affect, and reflections on the physical narrative scenario.
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This section highlights related work in Digital Interactive Art Installations. Finally, the authors review the main HCI and user experience methods for evaluating interactive art installations.

History and Definitions

The convergence of Art and Electronic technologies dates back to the 1960s. The first Computer Art Exhibition took place at Technische Hochschule in Stuttgart in 1965, followed by the Howard Wise Gallery in New York city (Trifonova & Jaccheri, 2008). Installation Art, on the other hand, is a phenomenon which might be traced back to the beginning of the 1900, with artists like Marcel Duchamp and its work, the “Fountain”, in 1917. For the purpose of this article the authors look at Interactive Installations as a subsection of Installation Art - a contemporary art form in which the viewer is required to physically enter the work in order to experience it (Jacucci et al., 2009). In particular we look at one type of Installation Art, which is Physical Narrative. To name a few examples of Physical Narratives, we highlight Punchdrunk’s Sleep No More environmental theatre (Piepenburg, 2011), and Time's Up’s experimental situations that encourage open-ended explorations of physically constructed stories rich spaces. (Time’s Up, 2013).

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