Mobile Applications in Higher Education: Implications for Teaching and Learning

Mobile Applications in Higher Education: Implications for Teaching and Learning

Benjamin KS Khoo (New York Institute of Technology, Old Westbury, USA)
DOI: 10.4018/IJICTE.2019010106
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In a previous study, a practicum-based approach to bridge the gap between industry expectations and Information Systems (IS) graduates' skills was discussed from the students' point of view. The practicum project was initiated to enable students to experience real work in the IS domain in accordance with their professional aspirations and their desired specialty. To complete the whole picture, in this article, we present the employers' point of view as regards to the benefits the students gained from the project and compare between the two points of view. Semi-structured questionnaire and in-depth interviews with employers who participated in the project in the last four years were conducted in order to reveal their perceptions. Many similarities exist between the employers' and the students' perceptions but also some differences stemming from different perspectives on the process were found. The employers' perspectives were discussed and also the differences between the students'; and the employers'; perceptions.
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2. Current State Of Mobile Learning

The Gartner Hype Cycle (or Curve) was developed by Gartner Inc. to illustrate the life cycle of modern technologies. Gartner Hype Cycles graphically represent the maturity and adoption of technologies and applications, and they can be relevant to solve genuine business problems and to exploit new opportunities. The Gartner Hype Cycle provides a view of how a technology or application can evolve over time and can provide insight to manage its deployment within the context of business goals. The hype cycle has 2 axes, a vertical axis that represent Expectations and a horizontal axis that represent Time. There are different tasks/activities/events along the technology’s life cycle in each phase as illustrated in Figure 1 (adapted from Date retrieved: February 22, 2017). The use of mobile technology in teaching and learning is currently in the “Slope of Enlightenment” phase of the Gartner Hype Cycle. This is a semi-matured stage.

Figure 1.

Tasks/activities/events along the mobile learning’s life cycle


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