Motivations for Play in the UFractions Mobile Game in Three Countries

Motivations for Play in the UFractions Mobile Game in Three Countries

Eeva Nygren (University of Eastern Finland, Finland), Erkki Sutinen (University of Eastern Finland, Finland), A. Seugnet Blignaut (North West University Potchefstroom Campus, South Africa), Teemu H. Laine (University of Eastern Finland, Finland) and Christo J. Els (North West University Potchefstroom Campus, South Africa)
Copyright: © 2012 |Pages: 19
DOI: 10.4018/jmbl.2012040103
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Abstract

UFractions (Ubiquitous fractions) is a storytelling mobile game that utilizes fraction rods in solving real life related math problems. The prototype of UFractions was tested during the period March 2009 to May 2011 in South Africa, Finland, and Mozambique amongst 279 players, ranging in age from 10 to 32, the majority being grade eight students. A multi-method approach, comprising of both qualitative and quantitative data collection strategies, was employed to develop a trans-cultural taxonomy for play motivation in mobile games, as observed in the evaluation of UFractions, i.e., altruism, challenge, cognitive restlessness, curiosity, fantasy, relations, and technology.
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The Testing Of Ufractions In Three Contexts

The UFractions mobile game was tested in three varied contexts, i.e., in South Africa during March 2009, in Finland during March 2010, and in Mozambique during May 2011. Although Ufractions was initially developed in and for the South African context, its effective pedagogical use and evaluation in two other contexts (Finland and Mozambique), as well as its recent translation into Portuguese, indicate the trans-cultural nature of UFractions for mathematics education.

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