Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention

Serious Games and Growth Mindsets: An Experimental Investigation of a Serious Gaming Intervention

Elissa Arterburn Adame, Karlee A. Posteher, Alaina M. Hansom, Scott N. Wilson, Francisco J. E. Cecena, William M. Thompson, Ryan L. Ralston, David M. Thomas
Copyright: © 2022 |Pages: 12
DOI: 10.4018/IJGBL.308787
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Abstract

This study applies implicit person theory (IPT) to serious gaming. IPT scholars argue that individuals hold one of two views regarding perceptions of ability: growth mindset (abilities are malleable) or fixed mindset (abilities are unchanging). Extant literature demonstrates the many educational benefits afforded to learners who hold a growth mindset. As such, a serious training game was designed to move players' beliefs about their abilities toward growth. To test the efficacy of the serious game on shifting mindsets, researchers ran an experiment in which college freshmen (N = 95) either played the game or participated in mindset activities other than a game. Results demonstrate that students who played the game reported higher levels of growth mindset immediately following and six weeks after playing the game than students who did not play the game. Suggestions for game development for the purpose of fostering a growth mindset are discussed.
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Introduction

According to U.S. News & World Report (2018), at least one in three first-year college students will not return to school after their freshman year. These poor retention rates have endured for more than a decade and disproportionately affect low-income, first-generation, and minority students. While reasons for leaving college are often complex and personal, one common reason disadvantaged freshmen drop out of school at a higher rate than their counterparts is academic struggle (U.S. News & World Report, 2018). This problem implores a solution that addresses sweeping patterns of college attrition while also attending to students’ ability to persist in the face of struggle.

Existing research proves that nurturing students who believe their achievement is based on their effort rather than their innate ability improves academic outcomes of disadvantaged students (Dweck, 2006). Many efforts have been made to shift students’ beliefs about their own ability toward the importance of hard work and challenges in the pursuit of growth. Most of these efforts rely on informed teachers, trainers, and practitioners to implement the shift in their schools, making the efforts difficult to transfer across several schools and challenging to sustain. In order to address the issues of retention due to achievement gaps and sustainability of training across schools, we have created a serious video game to move students away from a belief in natural, fixed abilities and toward a belief that abilities change, develop, and grow over time.

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