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The advancement of information media and the convenience of the Internet have fostered the growth of web-based instruction, interactive functions, and resources that allow learners to interact, learn, and discuss without time or geographic constraints. In design practice, the integration of computer technology has allowed designers to consistently and innovatively use design approaches that were previously possible only through the use of traditional tools or simulated hand-made physical objects; furthermore, computer technology has improved the ways in which humans communicate (Hsu, 2010a, 2010b; Phelan, 2006). Hence, web-based instruction is essential for design education.
However, because network-based teaching has been implemented so quickly, design departments have fallen short in comparison with other departments. The reasons for this deficit include the many unique features of design education, such as difficulties with transferring design materials and works into digital formats (Chen & You, 2008; Chou, Yang, & Huang, 2010; Hsu & Yen, 2006; Sun & Yen, 2009). Furthermore, the current functions of general web-based learning platforms are insufficient for teaching design, thus slowing the progress of web-based design instruction (Kalay, 2006). Given the special knowledge and techniques required for design work, design students possess unique learning styles and specialties, and web-based design courses need to integrate related knowledge and coordinate professionals from different fields during the design process. For these reasons, the establishment of an individualized and adaptive web-based instructional platform that can enhance the effectiveness of design education remains a significant issue (Chen & You, 2008).
Creative thinking is one of the most valued abilities in business and academic circles (Liang, Hsu, Liu, & Lee, 2011; Wu, 2010; Wu, Chang, & Chen, 2012). Design students are highly sensitive to graphics and colors, and they are skilled at using visual-thinking models and images related to creative thinking methods to cultivate their creativity (Goldschmidt, 2010; Jefferies, 2012; University Campus Suffolk, 2010). Mind mapping is a learning method that uses graphic techniques to develop the potential of the left and right hemispheres of the human brain. The design concept of mind mapping is associated with radiant thinking, a graphic type of organizational skill that incorporates graphics, colors, spaces, and imagination and effectively utilizes a whole-brain approach. The use of both graphics and text, in turn, enhances creativity, thereby completing the associative process of brainstorming (Hsu, Chang, & Hsieh, 2008; Pan, 2006; Wang, Lee, & Chu, 2010). With advances in computer technology, computer-based mind mapping allows designers to create new concepts by freely linking concepts and integrating graphics, text, voice, video, and other media through methods related to spatial and visual organization.