Use of Mobile Device Apps in Product Design

Use of Mobile Device Apps in Product Design

Tom Page (Loughborough Design School, Loughborough University, Loughborough, UK)
Copyright: © 2013 |Pages: 17
DOI: 10.4018/jgc.2013010102
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Abstract

This research provides an exploration into the influence of mobile apps and mobile devices on the design of products. It forms the initial part of a longitudinal study on the use smartphone applications in product design. The research provides a review of how mobile device design has changed as well as the usage of mobile devices. The primary data was collected by using a structured questionnaire targeted at different stakeholders such as sales, developers and users. The research reviewed the design of the mobile phone as the product in question. Findings show that mobile apps have had an influence on the design of products however; technology has driven this change, not apps themselves. The research contributes to the understanding of the relation between product design and usage of complementary products.
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Key Questions Of The Study

  • 1.

    Is there a notable trend seen across products over a period of time indicating that apps and mobile devices are having an impact in today's products? Is there a clear evidence of products released incorporating mobile devices and applications that did not have this integration before. Also, has there been a substitution of products, making them obsolete, in favour of apps?

  • 2.

    Identifying the key driving factors that make mobile applications successful. What brought about its success? This can be answered by looking into articles and journals of writers currently discussing the topic of mobile applications?

  • 3.

    What are the views of the people that are affected by products? Firstly, the views of the consumer will be taken to understand why they value mobile devices and applications. Are they consciously adopting apps in favour of more traditional products? Then, the views and opinions of the industry will be analysed. This splits further into two groups, as the value and impact of mobile devices and apps will differ to designers and engineers than it does to the owners and directors of these companies.

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