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Visits to death site denotes their importance in people’s lives. They are a great unifier, not only for those who are grieving but also for those who have similar shared values. This study looks at some primary points in the discourse of Sound Branding (SB), Virtual Reality (VR) coupled with Augmented Reality (AR), as tools to support the claims of Virtual Dark Tourism (VDT). VDT, derived from VR, could be designed not only for AR but could also be enriched by the role of SB, e.g. specific music-related sadness or dark-themed songs. Despite tourism studies combining Dark Tourism development with the proliferation of Information Communication Technology (ICT), much remains to be explored in the case of VDT. For instance, studies on AR and VR in the tourism destination and mobile phone context have been reported (see Cheong, 1995; Julier, Lanzagorta, Baillot, Rosenblum, Feiner, Hollerer & Sestito, 2000; Vlahakis, Karigiannis, Tsotros, Gounaris, Almeida, Stricker & Ioannidis, 2001; Fritz, Susperregui & Linaza, 2005; Marimon, Sarasua, Carrasco, Álvarez, Montesa, Adamek et al., 2010; Kounavis, Kasimati & Zamani, 2012; Yovcheva, Buhalis & Gatzidis, 2012; Linaza, Marimón, Carrasco, Álvarez, Montesa, Aguilar & Diez, 2012; Han, Jung & Gibson, 2013; Tussyadiah, Wang & Jia, 2017; Tussyadiah, 2017). In line with this, research suggesting that certain types of music could evoke emotion are also discussed (e.g. Huron, 2011; Seider, Shiota, Whanlen & Levenson, 2010; Zentner, Grandjean & Schere, 2008; Davis, 1997; Herscovitch & Post, 1996; Gabrielsson & Lindstrom, 1993; George, Ketter, Parekh, Lane, Jacobs, Mason, Wahby, Kasl & Ostfeld, 1987; Frey, 1985). In addition, rituals of genres surrounding death in Bali also remain under-explored; to date record the literature merely includes the work of Bakan (1999). Despite Bakan’s exploration of these issues, much remains to be done, especially in the case of the nexus between rituals of genres surrounding death in Bali and VDT. In this sense, the current state of the art of the nexus among variables of VDT formation, derived from VR and AR and coupled with the spectrum of SB, are under-explored, especially in the context of death sites in emerging countries, e.g. in Bali, Indonesia.
Inspired by the specific study on how AR apps were used in the movie The Dark Knight Rises (i.e. The Dark Knight Rises Z+), making people feel as if they are in the movie themselves (Gonzalez, 2013), this study aims to scrutinise the role of SB and AR in the development of death sites.