Biologically-Inspired Computing for the Arts: Scientific Data through Graphics
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Biologically-Inspired Computing for the Arts: Scientific Data through Graphics

Anna Ursyn (University of Northern Colorado, USA)
Indexed In: SCOPUS View 2 More Indices
Release Date: April, 2012|Copyright: © 2012 |Pages: 443
DOI: 10.4018/978-1-4666-0942-6
ISBN13: 9781466609426|ISBN10: 1466609427|EISBN13: 9781466609433
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Description & Coverage
Description:

Images support connections between biology, engineering, and material sciences resulting in a growing partnership among academia, laboratories, and industry. Scientists focus on biology-inspired research to understand how biological systems work, and then create systems and materials that would have efficiency and precision of living structures. The Art–Science connection has become one of prominent trends exemplified by themes presented in journals, conferences, and books.

Biologically-Inspired Computing for the Arts: Scientific Data through Graphics comprises a collection of authors’ individual approaches to the relationship between nature, science, and art created with the use of computers. Themes discussed in the book relate to the use of visual language in communication about biologically-inspired scientific data, visual literacy in science, and application of practitioner’s approach. This comprehensive reference will assist programmers, scientists, engineers, computer science and science-oriented students in creating and effectively communicating their projects using science-related knowledge.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Biologically inspired computing in relation to the aesthetics of presenting data and information
  • Cognitive thinking, visual thinking, visual literacy, visual communication
  • Computer graphics and computer science, computer art, nano art and liquid crystals
  • Exploring interactive aspects of visualization regarding water-related concepts
  • Inquiries about nature- or science-related art creation
  • Instructional technology with integrative approach
  • Investigating information visualization that links art, nature, and science
  • Science: biology and microbiology, physical geology, the cosmos, astrophysics, physics, geometry, fractals, liquid crystals, or other areas of interest
  • Shortcuts to integrative learning art, science, programming, and computer graphics
  • Teaching and learning science through computer art production
  • Visual presentation of scientific concepts and data, Displaying data through cognitive drawing
Reviews & Statements

Given that discovery is all about working from new perspectives, it is clear that the way artists think differently can have incredible value in the STEM (Science, Technology, Engineering, Mathematics) disciplines today. A STEAM-focused approach – add the A, Art to STEM – can expand the horizons of human discovery with impact to both utility and pleasure. Turning STEM to STEAM is exactly what this body of work represents for computing, arts, and the sciences. The world looks forward to more of it to come.

– John Maeda, President of the Rhode Island School of Design, USA
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Editor/Author Biographies
Anna Ursyn, PhD, is a professor and Computer Graphics/Digital Media Area Head at the University of Northern Colorado. She combines programming, software and various media. Ursyn had over 40 single juried and invitational art shows, over 200 fine art exhibitions, such as over dozen times at SIGGRAPH Art Galleries, travelling shows Louvre, Paris, NTT Museum in Tokyo (5000 texts and 2000 images representing XX Century), and Virtual Media Network, the largest moving image outdoor display) Dallas Texas. Her work was selected to be sent by NASA to the Moon Museum MoonArk project. Research and pedagogy interests include integrated instruction in art, science, and computer art graphics. She published articles and artwork in books and journals. Since 1987 she serves as a Liaison, Organizing and Program Committee member of International IEEE Conferences on Information Visualization (iV) London, UK, and (CGIV), and as a Chair of the Symposium and Digital Art Gallery D-ART For iV. She serves as a chair of the SpaceTime International Student Competition for the ACM SIGGRAPH Conference. Anna has published six books with IGI-Global and book chapters. Website: Ursyn.com. ursyn@unco.edu
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