Education and other researchers from Australia, New Zealand, South Africa, and Korea offer three cases and four essays on methodologies (with critical response chapters) for assessment when using virtual environments and serious games in online teaching in higher education. They present cases on midwifery programs, a postgraduate unit on information systems in business using Second Life, and 3D virtual environments in spatial design courses, and methods for online submission and assessment using GradeMark, the assessment of 3D virtual worlds in design education, group processes in virtual worlds, and using discourse analysis to assess student problem solving in virtual worlds.
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