Cases on Immersive Virtual Reality Techniques
Core Reference Title

Cases on Immersive Virtual Reality Techniques

Noted as an IGI Global Core Reference Title in Computer Science & IT for 2019.

Kenneth C.C. Yang (The University of Texas at El Paso, USA)
Release Date: April, 2019|Copyright: © 2019 |Pages: 349
ISBN13: 9781522559122|ISBN10: 1522559124|EISBN13: 9781522559139|DOI: 10.4018/978-1-5225-5912-2


As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications.

Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • 3D Modeling
  • Cognitive Load
  • Interaction Systems
  • Learning Support
  • Motion Cueing
  • Multiplatform Movements
  • Split Attention
  • Technology Integration
  • Virtual Environments
  • Virtual World

Table of Contents and List of Contributors

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