Digital Media and Technologies for Virtual Artistic Spaces
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Digital Media and Technologies for Virtual Artistic Spaces

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Release Date: February, 2013|Copyright: © 2013 |Pages: 278
DOI: 10.4018/978-1-4666-2961-5
ISBN13: 9781466629615|ISBN10: 1466629614|EISBN13: 9781466629622
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Description & Coverage
Description:

Emerging new technologies such as digital media have helped artists to position art into the everyday lives and activities of the public. These new virtual spaces allow artists to utilize a more participatory experience with their audience.

Digital Media and Technologies for Virtual Artistic Spaces brings together a variety of artistic practices in virtual spaces and the interest in variable media and online platforms for creative interplay. Presenting frameworks and examples of current practices, this book is useful for artists, theorists, curators as well as researchers working with new technologies, social media platforms and digital culture.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • 3D Surface Computing
  • Data-Objects
  • Digital and Material Culture
  • Digital Media
  • Exhibition and Viewer Participation
  • Multi-User Virtual Environments
  • Social Art Practice
Reviews & Statements

Eighteen academics and researchers from the UK, Ireland, Germany, Switzerland, Italy, Turkey, and Australia contribute 16 chapters providing artists, theorists, curators, and researchers with relevant theoretical frameworks and examples of current practice in the area of variable media and virtual spaces. The text brings together the work of panel speakers from conferences held by the international non-profit organization, ISEA (Inter Society of the Electronic Arts), in 2009 and 2011. A sampling of topics: the re-materialization of the art object, sharing the attributes and properties of digital and material culture to creatively interpret complex information, para-formalistic discourse and virtual space in film, exploring liminality from an anthropological perspective, exploring boundaries between digital and material culture, and the metaplastic cyber opencode art.

– Annotation ©2013 Book News Inc. Portland, OR
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Editor/Author Biographies
Dew Harrison is a Professor of Digital Media Art and works as the Associate Dean for Research and Postgraduate Study at the University of Wolverhampton, School of Art and Design, where she is also the Director of CADRE, Centre for Art, Design, Research and Experimentation. She is a researcher and practitioner with a BA in Fine Art, an MA in Contemporary Art Theory, an MSc in Computer Science and a PhD from the Planetary Collegium, CAiiA, in Interactive Art. Her practice undertakes a critical exploration of Conceptual Art, semantic media and intuitive interfaces where she often works collaboratively and considers virtual curation a form of art practice. She continues to show her work internationally, most recently two of her Digital Action Painting series were exhibited at the Centre for Contemporary Art in Poland, and has over 50 publications to date spanning digital art, consciousness studies, interactive games, art history and museology.
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