Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments

Indexed In: SCOPUS View 1 More Indices
Release Date: April, 2009|Copyright: © 2009 |Pages: 540
DOI: 10.4018/978-1-60566-322-7
ISBN13: 9781605663227|ISBN10: 1605663220|EISBN13: 9781605663234
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Description & Coverage
Description:

Artificial instructional methods now provide the learning community with exercise specific teaching skills and learning situations that strengthen educator instincts and intuition about best practices.

Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education. An essential resource for teachers, educational technologists, and simulation developers, this book helps solve problems in teaching and learning through introduction of the potential and benefits of practice with digital simulations.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Alternate reality games as simulations
  • Case studies in teaching and learning
  • Cognitive apprenticeship inspired simulations
  • Combining instructional design and game design
  • Computers and the end of progressive education
  • Design principles for embedded formative assessments
  • Designing commercial simulations for teachers
  • Digital games to develop ethical teachers
  • Digital simulation in teaching and learning
  • Game design and development
  • Hybrid 2D/3D development of interactive simulations
  • Learning by doing via game making
  • Modeling classroom behaviors in software agents
  • Narrative event diagram
  • Simulating teaching experience with role-play
  • Simulation for improving teachers’ motivational skills
  • Supporting open-ended assignments in virtual environments
  • Teacher problem solving using simulation
  • Virtual spaces for teaching and learning
Reviews & Statements

This book will repay your time spent in browsing and sampling its many offerings and will serve you as a reference for future forays into its subject – the design, implementation and research on digital simulations that seek to improve teaching and learning.

– David Gibson, University of Vermont, USA

This book has some of the latest and most exciting developments in digital simulations.

– Book News Inc. (February 2009)
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Editor/Author Biographies
David Gibson is research assistant professor in the College of Engineering and Mathematical Sciences, University of Vermont and Executive Director of The Global Challenge (www.globalchallengeaward.org), a team and project-based learning and scholarship program for high school students funded by the National Science Foundation that engages small teams in studying science, technology, engineering and mathematics in order to solve global problems. His research and publications include work on complex systems analysis and modeling of education, web applications and the future of learning, and the use of technology to personalize education. His books include Games and Simulations in Online Learning, which outlines the potential for games and simulation-based learning, and Digital Simulations for Improving Education, which explores cognitive modeling, design and implementation. He is creator of simSchool (www.simschool.org), a classroom flight simulator for training teachers, currently funded by the US Department of Education FIPSE program. His business, CURVESHIFT, is an educational technology company (www.curveshift.com) that assists in the acquisition, implementation and continuing design of games and simulations, e-portfolio systems, data-driven decision making tools, and emerging technologies.
Young Baek is a Professor of Educational Technology at Korea National University of Education. He has been teaching since 1991. Previously, he worked at Korea Educational Development Institute. His research interests are on educational games, simulation, and mobile devices in education. He has presented several papers at SITE, NECC, AERA, and OECD Expert Meeting on gaming and simulations. Recently, he published two books on educational games and wrote several book chapters. Now he is doing a study on how to use games and simulations in formal education settings.
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