International contributors in computer science, information technology, data science, software engineering, and cloud and grid computing reveal the latest research, development, practice, and applications in cloud-based gaming. The book begins with a survey of strategies, trends, economics, and prospects of cloud-based gaming. Subsequent chapters offer material on adaptable online games on clouds, cloud gaming architectures, and on-demand cloud-based gaming storage. Other subjects are mixed augmented reality systems, efficient access control for multi-player cloud games, and the need for an aggregation cryptosystem for data sharing in cloud computing. The book’s final chapter deals with uses of cloud gaming in health care, education, and entertainment services. B&w diagrams and images are included.
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