Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices

Indexed In: SCOPUS
Release Date: May, 2009|Copyright: © 2009 |Pages: 394
DOI: 10.4018/978-1-60566-360-9
ISBN13: 9781605663609|ISBN10: 1605663603|EISBN13: 9781605663616
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Description & Coverage
Description:

Games-based learning focuses on the exploration of high-quality computer games and associated software tools for education and training.

Games-Based Learning Advancements for Multi-Sensory Human Computer Interfaces: Techniques and Effective Practices disseminates knowledge on the theory and practice of games-based learning, promoting the development and adoption of best practices. Through a combination of theoretical chapters as well as practical case studies, readers will benefit from expert knowledge and learn from the experiences of both researchers and practitioners from across the globe.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Content integration in games-based learning
  • Digital board games
  • Game-based learning in the classroom
  • Games-based learning evaluation framework
  • Games-based learning systems
  • Pedagogy and technology
  • Profiling users in educational games
  • Role–playing in learning
  • Student perceptions of game-based learning
  • Virtual environments for learning
Reviews & Statements

This book provides a holistic and multidisciplinary discussion on how games-based learning has been used to support teaching in learning in both education and training. At the same time, it examines key challenges in games-based learning from both a theoretical and practical experience.

– Thomas Connolly, University of Paisley, UK
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Editor/Author Biographies
Thomas Connolly is a Professor and Chair of the ICT in Education Research Group at the University of the West of Scotland and is Director of the Scottish Centre for Enabling Technologies and Director for the Centre of Excellence in Games-based Learning. His specialisms are online learning, games-based learning and database systems. He has published papers in a number of international journals as well as authoring the highly acclaimed books ‘Database Systems: A Practical Approach to Design, Implementation, and Management’, ‘Database Solutions’ and ‘Business Database Systems’, all published by Addison Wesley Longman. Professor Connolly also serves on the editorial boards of many international journals, as well as managing several large-scale externally funded research projects.
Mark Stansfield (PhD) is a Senior Lecturer in the School of Computing at the University of the West of Scotland. He has published numerous papers in areas relating to e-learning, games based e-learning and virtual campuses. Mark Stansfield also serves on the editorial boards of several international journals that include the International Journal of Information Management, Journal of Information Systems Education, ALT-J and the Journal of IT Education, as well as being an Editor of the Interdisciplinary Journal of E-Learning and Learning Objects. He is Project Coordinator and Principal Investigator of the European Commission co-financed project ‘Promoting Best Practice in Virtual Campuses (PBP-VC)’.
Liz Boyle is a Lecturer in Psychology in the School of Social Sciences at the University of the West of Scotland. She has published papers on approaches to learning, learning styles and personality, motivation and games-based learning.
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