Gaming and Simulations: Concepts, Methodologies, Tools and Applications (3 Volumes)

Gaming and Simulations: Concepts, Methodologies, Tools and Applications (3 Volumes)

Release Date: November, 2010|Copyright: © 2011 |Pages: 2164
ISBN13: 9781609601959|ISBN10: 1609601955|EISBN13: 9781609601966|DOI: 10.4018/978-1-60960-195-9

Description

Research on the development, design, use, and evaluation of electronic games and simulations is essential to the understanding of their numerous roles and applications.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels. This three-volume reference explores all facets of game design and application and describes how this emerging discipline informs and is informed by society and culture.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Adult learning and virtual worlds
  • Ethical considerations in game design and development
  • Games and simulations for teaching and learning
  • Gaming and cognition
  • Intelligent gaming technologies
  • Online social learning environments
  • Pervasive game design
  • Serious Games
  • Simulation environments
  • Virtual games and simulations

Table of Contents and List of Contributors

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Preface

Author(s)/Editor(s) Biography

Information Resources Management Association (IRMA) is a research-based professional organization dedicated to advancing the concepts and practices of information resources management in modern organizations. IRMA's primary purpose is to promote the understanding, development and practice of managing information resources as key enterprise assets among IRM/IT professionals. IRMA brings together researchers, practitioners, academicians, and policy makers in information technology management from over 50 countries.

Indices