Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0

Release Date: June, 2022|Copyright: © 2022 |Pages: 731
DOI: 10.4018/978-1-6684-4854-0
ISBN13: 9781668448540|ISBN10: 1668448548|EISBN13: 9781668448557
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Description & Coverage
Description:

Research on digital reality has been extensive in recent years, covering a wide range of topics and leading to new ways to approach and deal with complex situations. Within the Society 5.0 paradigm, people and machines establish a positive relationship to find solutions for social aspects and problems. This perspective establishes a strong interconnection between physical and virtual space, making the user an active player for better life and society. In these terms, digital systems and virtual and augmented reality technologies enable multi-dimensional scenarios and additional levels of interdisciplinary collaboration to create a highly inclusive communication network and social framework.

The Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0 provides an overview of methods, processes, and tools adopted to achieve super-smart society needs by exploiting digital reality and interactive technologies. It includes case studies that illustrate applications that place people’s quality of life at the center of the digitalization process, accessing and managing different information and data domains. Covering topics such as cultural heritage, interactive learning, and virtual participation, this major reference work is a comprehensive resource for business executives and managers, IT managers, government officials, community leaders, arts and performance organizers, healthcare administrators and professionals, faculty and administrators of both K-12 and higher education, students of higher education, researchers, and academicians.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Augmented Reality
  • Building Materials
  • Business Assessment
  • Cultural Heritage
  • Digitization Information Systems
  • Holistic Validation Processes
  • Interactive Learning
  • Mixed Reality
  • Multidimensional Healthcare Technology
  • Phygital Heritage Experiences
  • Virtual Participation
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Editor/Author Biographies

Francesca Maria Ugliotti is currently Assistant Professor (RTD-A) of Drawing at Politecnico di Torino, Torino, Italy. She received both M.Sc. and the Ph.D. degrees at Politecnico di Torino in Building Engineering in 2011 and in Urban and Regional Development in 2017, respectively. During the Academic Year 2015/2016, she spent a period in Malaysia as part of the Erasmus Mundus Exchange Program at the University of Kuala Lumpur with the industrial attachment with Telekom Malaysia. She also has a first-level Specializing Master in Real Estate Management at Università degli Studi di Torino in 2012. She is involved in various national funded projects focused on Smart digitalization of the built heritage and has received national awards for research activities. Her research interests concern: i) Building Information Modelling; ii) Smart and Resilient Cities; iii) Facility Management; iv) Multidimensional scenarios for the public and health sector; v) Software solutions for simulating, optimizing and visualizing energy data; vi) VAR for maintenance, communication, awareness-raising.

Anna Osello is full professor at Politecnico di Torino (Italy), and she is in charge of the “Drawing to the Future” research group. Her research interests include virtual and augmented reality as well as building information modeling, and she has studied historical architectures and urban spaces. Osello received a PhD in Drawing and survey of the building heritage at La Sapienza University of Rome.

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