The necessity for this book comes from the fact that currently a set of non-democratic elements deriving from the automatic information systems exists in social networks, which may increase the digital gap among the users. In this book, the authors provide the first 360-degree observation of the phenomenon of social networks, intending to increase the quality of communication. This main goal is coupled with a set of scientific, theoretical and practical services. In each of these aspects, the most relevant and avant-garde aspects of the new technologies aimed at the social networks are approached, such as the education and the human and sociological factors.
– Dr. Chia-Wen Tsai and Dr. Yu-Ling Liu, Ming Chuan University, Taiwan
Editor Francisco V. Cipolla-Ficarra presents students, academics, researchers, and professionals working in a variety of contexts with a collection of academic articles and scholarly essays focused on the strategic elements involved in ICT training in online networks. The editor has organized the contributions that make up the main body of the text in twenty chapters devoted to phaneroscopy for video games, synechism in video game design, lookable user interfaces and 3D, and a wide variety of other related subjects.
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