Handbook of Research on Promoting Economic and Social Development Through Serious Games

Handbook of Research on Promoting Economic and Social Development Through Serious Games

Release Date: March, 2022|Copyright: © 2022 |Pages: 665
DOI: 10.4018/978-1-7998-9732-3
ISBN13: 9781799897323|ISBN10: 179989732X|EISBN13: 9781799897347
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Description & Coverage
Description:

While gaming has become an increasingly popular leisure activity in society, the success of the videogame market has also contributed to the application of serious games in many different contexts and most importantly for learning purposes. This technological novelty is the basis for an innovative change in myriad environments such as education, commerce, marketing, healthcare, and many more. It is of great import to understand these applications in order to improve organizational development.

The Handbook of Research on Promoting Economic and Social Development Through Serious Games provides reflection on the multidisciplinary applications of serious games. This book contextualizes the importance of serious games in organizational and societal improvement. Covering topics such as cultural heritage, mental health, and tourism, this book is a dynamic resource for policymakers, academicians, interdisciplinary researchers, graduate and post-graduate students, technology developers, faculty of K-12 and higher education, and government officials.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Augmented Reality
  • Circular Supply Games
  • Cultural Heritage
  • Education Gamification
  • Mental Health in Children
  • Money Management
  • Neurodiversity in Children
  • Radical Urban Visions
  • Serious Game Design
  • Serious Games
  • Serious Games for the Elderly
  • Sociocultural Theory
  • Tourism
  • Virtual Reality Environments
Table of Contents
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Editor/Author Biographies

Oscar Bernardes holds a Ph.D. in management, since 2013. He worked as management consultant for several years, in several organizations (social, profitable, and governmental). He is Invited Professor at Polytechnic Institute of Porto (P.Porto), Portugal, where he has been lecturing courses in the following areas: entrepreneurship, innovation, marketing and general management. His research interests include entrepreneurship, gamification, innovation, and marketing.

Vanessa Amorim is a Business and Economics Ph.D. student at the University of Aveiro - Portugal. She has a master’s in Organizational Management - Specialization: Business Management and a Post-Graduation in Management Tools for Business Competitiveness from Institute Polytechnic of Porto - Portugal. Her main research interests are Innovation, Entrepreneurship, Marketing, and Business Management.

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