Increasing Productivity and Efficiency in Online Teaching

Increasing Productivity and Efficiency in Online Teaching

Release Date: May, 2016|Copyright: © 2016 |Pages: 327
DOI: 10.4018/978-1-5225-0347-7
ISBN13: 9781522503477|ISBN10: 1522503471|EISBN13: 9781522503484
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Description & Coverage
Description:

Distance learning has become very popular in recent years, making evident some of the problems inherent to online classes as they are today. High attrition rates, driven in part by student isolation and low satisfaction, have plagued online courses. For an online class to succeed, it must be built upon engaging media and meaningful interaction.

Increasing Productivity and Efficiency in Online Teaching provides a reference for educators in virtual classrooms and enumerates strategies to foster instructor engagement and support. Because co-construction of information, opposed to rote memorization of disseminated facts, engages students and develops critical thinking skills, online education must shift to reflect this. Drawing from learning theory, this publication focuses on the ways educators can shape their online classes to best suit their students and leave them with knowledge and course satisfaction. This book is recommended for researchers, developers, students of education, administrators, and online educators in all subject areas.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Cloud Learning
  • Faculty Efficiency
  • Gaming in Online Courses
  • Instructional Design
  • Online Collaboration
  • Self-directed Learning
  • Social Media in Education
  • Streamlining Content
  • Student Engagement
Reviews & Statements

This volume contains 15 chapters on methods to increase productivity and efficiency in online teaching. Educators and others from the US and Canada address the design of content and courses, including the use of visualization, gaming, and analytics, and blended learning environments and the process of grade appeal grievances; communication aspects like social media, collaboration and self-directed learning, technology tools, and discussion forums; assignments and assessment (online quizzes and tests, discussion boards, collaborative projects, and designing assignments based on the revised Bloom's taxonomy); and advanced design and interaction ideas, including instantaneous electronic student feedback, game design, online branching simulations, and advanced feedback.

– ProtoView Reviews

Editors Dickenson and Jaurez have put together a valuable resource for teachers, researchers, and curriculum administrators who are tasked with improving and expanding quality and efficiency in online education. This reference is recommended for public, community college, and university libraries.

– Laura J. Bender, American Reference Books Annual (ARBA)
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Editor/Author Biographies

Patricia Dickenson is Lead Faculty of Teacher Education at National University in San Jose. She completed her doctoral work at the University of Southern California in Educational Psychology. Her research focuses on the sociocultural aspects of motivation, engagement, and instruction, within mathematics, technology and standard-based teaching practices of Latino English learners. Dr. Dickenson began teaching for the Los Angeles Unified School District. She has taught elementary, middle and high school. In addition to classroom teaching Dr. Dickenson was a Mathematics Coach. She believes strongly in the use of alternative assessments such as performance based tasks, project-based learning and authentic assessment to measure students knowledge and skills. Dr. Dickenson has worked as a teacher trainer and consultant for Princeton Review and Harcourt Publishing. She has taught courses in Teacher Education at University of California Santa Cruz, University of Southern California and University of Phoenix.

James J. Jaurez, PhD, is an Associate Professor with National University’s School of Engineering and Computing. Dr. Jaurez teaches courses in Computer Science, Educational and Instructional Technology, and Digital Media Design programs, which has lead him to pioneer a fusion of the education and computing technology disciplines. As lead researcher and co-PI on Hewlett Packard Technology for Teaching – Higher Education – Leadership Grant 2008 and Catalyst Grant 2010, Dr Jaurez has worked extensively in Game Design Methodology as a novel teaching framework for STEM+ courses. A PhD from Nova Southeastern University, his dissertation work is in Research and Development in the discipline of Computing Technology in Education. As board member for an organization called Learning for Life, Dr. Jaurez also uses video game technology and coaches robotics to inspire juvenile court system kids in the area of science, technology, engineering and mathematics (STEM). His aim is to encourage academic and professional career paths in gaming, and inspire "at risk" youth to enroll in college. Dr. Jaurez also sits on the board of his local church and assists with outreach programs and ministries.

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