Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming

Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming

Steve Goschnick (Swinburne University of Technology, Australia)
Release Date: May, 2018|Copyright: © 2018 |Pages: 488
ISBN13: 9781522559696|ISBN10: 1522559698|EISBN13: 9781522559702|DOI: 10.4018/978-1-5225-5969-6


As modern technologies continue to develop and evolve, the ability of users to interface with new systems becomes a paramount concern. Research into new ways for humans to make use of advanced computers and other such technologies is necessary to fully realize the potential of twenty-first-century tools.

Innovative Methods, User-Friendly Tools, Coding, and Design Approaches in People-Oriented Programming is a critical scholarly resource that examines development and customization user interfaces for advanced technologies and how these interfaces can facilitate new developments in various fields. Featuring coverage on a broad range of topics such as role-based modeling, end-user composition, and wearable computing, this book is a vital reference source for programmers, developers, students, and educators seeking current research on the enhancement of user-centric information system development.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Augmented Reality
  • End-User Composition
  • Human-Computer Interaction
  • Personalized Learning
  • Role-Based Modeling
  • Software Process Modeling
  • Wearable Computing

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Steve Goschnick has over 30 years experience as a researcher, teacher, usability engineer, analyst/programmer, software publisher, columnist and a manager. For the past 10 years he has been with the University of Melbourne, initially as the inaugural Research Manager of the IDEA (Interaction, Design, Evaluation and Analysis) Lab, as a Senior Research Fellow and more recently as a Senior Academic Associate. He received a Research Masters degree (with 1st class honors) in Computer Science from the internationally renowned Agent Lab at the University of Melbourne in 2000. He completed his PhD research in 2009 in the Department of Information Systems at the same university. He has received (often with colleagues) research grants in excess of $2 million to undertake research and development. As a software publisher in the 1990s he was the founding President of the Australian Software Publishers Association Inc. for its first 3 years. In 1997 he designed and then managed the development of one of the earliest online educational systems (MelbourneIT Creator), cited as 'prior art' in several later patents granted in the domain since 2002. In the 1980s he worked at a national road research facility (the ARRB), starting as a junior graduate researcher and finishing there as an IT Manager in a mainframe-based computer center in 1988. He has authored over 100 journal, book chapter, conference, magazine and newspaper articles on various aspects of IT, Computer Science, AI, User Interaction, HCI and Software Development, and wrote an invited weekly column in Melbourne's daily newspaper The Age, called "Cutting Code" in the mid-1990s. A common theme across the variation in his career, has been the formulation, articulation and communication of complex and innovative ideas to a broad audience.