Media in the Ubiquitous Era: Ambient, Social and Gaming Media

Media in the Ubiquitous Era: Ambient, Social and Gaming Media

Artur Lugmayr (Tampere University of Technology, Finland), Helja Franssila (University of Tampere, Finland), Pertti Näränen (TAMK University of Applied Sciences, Finland), Olli Sotamaa (University of Tampere, Finland), Jukka Vanhala (Tampere University of Technology, Finland) and Zhiwen Yu (Northwestern Polytechnical University, China)
Release Date: September, 2011|Copyright: © 2012 |Pages: 312
DOI: 10.4018/978-1-60960-774-6
ISBN13: 9781609607746|ISBN10: 1609607740|EISBN13: 9781609607753
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Description & Coverage
Description:

Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space.

Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Collaborative and Social Tool Design
  • Community Innovation
  • Geo-Tagging and Microblogging in M-Learning
  • Human-Centric Approaches
  • Locality in Online Communities
  • Mobile Game Evaluation
  • Multimedia over P2P
  • Semantic Tagging
  • Social Networking
  • Teaching via Digital Games
  • Ubiquitous Services
  • User Behavior in Digital Games
Reviews and Testimonials

With this great number of chapters and different viewpoints on the latest developments in the field of media, we compiled an interesting book that can act as future reference and teaching material. We advise the reader to follow up with the latest trends by following the Academic MindTrek series on www.mindtrek.org, or activities related to ambient media as undertaken by the Ambient Media Association (www.ambientmediaassociation.org) with the Semantic Ambient Media Workshop (SAME) series.

– The Editors
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Editor/Author Biographies
Artur Lugmayr describes himself as a creative thinker and his scientific work is situated between art and science. His vision can be expressed as to create media experiences on future emerging media technology platforms. He is the head and founder of the New AMbient MUltimedia (NAMU) research group at the Tampere University of Technology (Finland) which is part of the Finnish Academy Centre of Excellence of Signal Processing from 2006 to 2011 (http://namu.cs.tut.fi). He is holding a Dr.-Techn. degree from the Tampere University of Technology (TUT, Finland), and is currently engaged in Dr.-Arts studies at the School of Motion Pictures, TV and Production Design (UIAH, Helsinki). He chaired the ISO/IEC ad-hoc group "MPEG-21 in broadcasting"; won the NOKIA Award of 2003 with the text book "Digital interactive TV and Metadata" published by Springer-Verlag in 2004; representative of the Swan Lake Moving Image & Music Award board member of MindTrek, EU project proposal reviewer; invited key-note speaker for conferences; organizer and reviewer of several conferences; and has contributed one book chapter and written over 25 scientific publications. His passion in private life is to be a notorious digital film-maker. He is founder of the production company LugYmedia Inc.
Heljä Franssila is a project manager and researcher in University of Tampere, Hypermedia Laboratory, Finland. Finding efficient and human-centered ways to couple the new information technologies and interaction styles with work practices and business processes is her central multidisciplinary research interest and motivation. At the moment she works in close research co-operation with several commercial enterprises to find and design meaningful and sustainable ways to support and energize diverse communities in working life with social media and web 2.0.
Pertti Näränen (b. 1962 in Finland) is Senior Lecturer of media studies at TAMK University of Applied Sciences, School of Art and Media. His doctoral thesis title was "Digital television: Analyses on early history, challenges to media policy, and transformation of television" (2006, University of Tampere, dept. of Journalism and Mass Communication). The dissertation is available in electronic format at http://acta.uta.fi/english/teos.phtml?10822. Previously Mr. Näränen has worked as researcher, lecturer and journalist in print and radio media. He also has background in cinema studies and in various new media projects. Home page: http://www.tamk.fi/~narper/.
Olli Sotamaa completed his PhD at the Tampere University in spring 2009. The dissertation discussed player productivity among game cultures and player-centred design. Currently I'm heading a project called Games as Services (GaS). I'm also actively involved in teaching our masters students. His areas of competence are: digital popular culture, game cultures, player production, player-centred design. His current research interest is player-created content on game consoles, Game industry as cultural industry. More about Olli on https://153.1.6.41/hyper/henkilokunta/sotamaa_en.php.
Jukka Vanhala is a professor at the Department of Electronics at Tampere University of Technology and the director of the Kankaanpää Research Unit of Wearable Technology. He received his MSc at the Software Engineering Laboratory in 1985, Licenciate of Technology at the Microelectronics Laboratory in 1990, and doctor of technology at the Electronics Laboratory in 1998, all at TUT. He has been appointed to the professorship of electronics at TUT in 1997 and to the docentship of interactive technology at Tampere University at 2005. His career also includes six years of work in the industry both in Finland (Tele Finland (Sonera), SoftPlan (Nokia), Instrumentation) and in USA (IBM). His expertise is in ambient intelligence, embedded systems and wearable technology.
Zhiwen Yu is currently a professor and Ph.D. supervisor at the School of Computer Science, Northwestern Polytechnical University, P. R. China. He received his B.Eng, M.Eng and Ph.D. degree of Engineering in computer science and technology in 2000, 2003 and 2005 respectively from the Northwestern Polytechnical University. He has worked as a research fellow at the Academic Center for Computing and Media Studies, Kyoto University, Japan from Feb. 2007 to Jan. 2009, and a post-doctoral researcher at the Information Technology Center, Nagoya University, Japan in 2006-2007. He has been a visiting researcher at the Context-Aware Systems Department, Institute for Infocomm Research (I2R), Singapore from Sep. 2004 to May 2005. He has been an Alexander von Humboldt Fellow at the Mannheim University, Germany from Nov. 2009 to Oct. 2010.
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