Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

Deniz Denizel (Bahcesehir University, Turkey) and Deniz Eyüce Şansal (Bahcesehir University, Turkey)
Projected Release Date: August, 2020|Copyright: © 2021 |Pages: 300
ISBN13: 9781799851103|ISBN10: 1799851109|EISBN13: 9781799851110|DOI: 10.4018/978-1-7998-5110-3


Video games are still a young discipline but have evolved greatly to represent many narrative systems that provide a semantic reserve of form and content for both their own medium and other media. By drawing on and synthesizing elements from several different forms of storytelling, video game developers have created a new form that is complex and layered. Since video games synthesize unique features of various art forms, they have the qualified characteristics of expressing many meanings, elements, contents, and methods that convey and construct narrative systems in various ways.

Multidisciplinary Perspectives on Narrative Aesthetics in Video Games is a collection of innovative research that explores the design and handling of narratives in video games. Featuring coverage of a broad range of topics including archetypes, narratology, and sophisticated content design, this book is ideally designed for game developers, media professionals, programmers, entrepreneurs, academicians, researchers, and students who wish to enhance their understanding of the relationship and correlation of video games, narrativity, and aesthetics.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Acting and Dubbing
  • Aesthetic Function
  • Analysis Perspectives
  • Archetypes
  • Linguistic Competence
  • Narrative Design Perspectives
  • Narrative Element Exchange
  • Narratology
  • Representation System
  • Sophisticated Content Design
  • Stereotypes

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Born in 1986, Izmir. Graduated from Dokuz Eylül University, Faculty of Fine Arts, Department of Photography in 2011. Had exhibitions in art galleries as a photographer and curator, given course programs in foundations about photography, film and video games; published articles in academic magazines and experienced as a director assistant in movie industry. After three years working as a freelance academic advisor, now is a member of Master BUG (BAU) graduate program and working as a research assistant in Cartoon