Pathways and Opportunities Into the Business of eSports
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Pathways and Opportunities Into the Business of eSports

Sharon Andrews (University of Houston-Clear Lake, USA) and Caroline M. Crawford (University of Houston-Clear Lake, USA)
Pages: 300
ISBN13: 9781799873006|ISBN10: 1799873005|EISBN13: 9781799873020|DOI: 10.4018/978-1-7998-7300-6


This book will cover the opportunities for eSports career paths, as well as coverage around a series of topics centered around the business aspects of eSports. Additional considerations are areas of traditional formal study that directly intersect, contribute to, and offer career paths in the developing business and industry orbit of eSports will be delineated in dedicated chapters of specialization. These chapters will explain which of the areas intersect with eSports and why these are appropriate fields of specialization around eSports, how the fields are developing within the realm of eSports, and what research has already occurred (as well as what research opportunities and needs exist) as current gaps in practice, as well as future-leaning considerations. Some of the areas to be included include Sociology, Psychology, Software Engineering, Business, and Entrepreneurial Gaming. Within these areas, the overlapping considerations of current and future research into the collaboration, learning, engagement, training, social considerations, cognitive benefits, and other aspects of human interaction in a virtual environment, will be integrated within the book chapters, forming a comprehensive look at the surrounding business of eSports, as well as research into how it changes and supports the future of online collaboration and social interaction in general.

The benefits of this publication include the organization and synthesize into one book the vast current and future opportunities that surround the Business of eSports. Such opportunities are on an incredible rise within society today and universities and companies are just now starting to seek out paths to capture and define ways to offer career training to the new online driven society that has arrived and is here to stay. This book details a path for universities seeking to expand degrees as to what currently exist, what is being planned for and what the possibilities are for the future. This book stands to impact and direct curriculum design efforts, drive inspiration for new curriculums and degrees, as well as direct and focus researchers as to the myriad of opportunities that currently are taking place surrounding eSports as well as spur future work needed to drive applications supporting or implementing eSports.

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Sharon Andrews, Ph.D., is an Associate Professor of Software Engineering at the University of Houston-Clear Lake in Houston, Texas, United States of America. She earned her Doctor of Philosophy in Computer Science in the specialization area of Software Domain and Description Languages from the Center for Advanced Computer Studies of the University of Louisiana in Lafayette, Louisiana, United States of America. Dr. Andrews became the Chair of the Software Engineering MS Program at UHCL in 1997 and has served continuously as Chair of this program with the exception of two years. She is the designer, developer, and implementer of the Software Engineering MS curriculum, both the traditional MS degree as well as the founding creator and Chair of the Software Engineering Online MS Degree. Under her leadership the Software Engineering online MS program has been ranked 4th in the nation multiple times by and is currently ranked 6th in the nation. As part of her curriculum design work she has, designed, developed and implemented each of her masters level Software Engineering courses as both 100% online, and mixed-mode learning environments. She has over twenty years experience creating and delivering courses in various distance education environments, particularly fully online environments. Some of her developed and regularly offered courses include Software Reuse and Reengineering; Software Architecture; Software Engineering; Software Life Cycle; Software Design; Software Process, and most recently, Innovation and Creativity in Engineering.

Dr. Andrews’s scholarly pursuits include publications within international, national, and regional refereed journals, conference proceeding publications, and service as Editor-in-Chief of an international refereed research journal, service as reviewer and editorial board member for international refereed journals and international and national professional conferences. She was the recipient of an ISSO/UH award in the area of domain specification, as well as numerous other grant fundings. Dr. Andrews also was a member of the Repository Based Software Engineering Research Program at the University of Houston Clear Lake and worked with companies such as Honeywell, Boeing, IBM, and Lockheed on various funded research projects involving Advanced Air Traffic Control. She has been a grant reviewer and panel member for the National Science Foundation. Dr. Andrews’s areas of research within software engineering surround the issues of software architecture design, software knowledge reuse, problem conceptualization as well as curriculum design. Toward this end, her research has taken the form of the development of a framework for the automatic generation of architecture description languages, solutions to the problems of architectural erosion and drift, techniques and methods for the betterment of domain and knowledge engineering, and methods for the design and enablement of reusable software architecture. Most recently her research has expanded to include the injection of innovation and creativity into engineering, frameworks for gaming engagement, as the as well as expansion into the field of Esports, and its role in software engineering, the software industry, and academic curriculum by analyzing and synthesizing these intersecting disciplines with a multidisciplinary look at the areas of competitive gaming, software engineering, and innovation and creativity.

Caroline M. Crawford, Ed.D, is a Professor of Instructional Design and Technology at the University of Houston-Clear Lake in Houston, Texas, United States of America. She earned her doctoral degree from the University of Houston in Houston, Texas, United States of America, in 1998, with specialization areas in Instructional Technology and Curriculum Theory, and began her tenure at the University of Houston-Clear Lake (UHCL) the same year. At this point in Dr. Crawford's professional career, her main areas of interest focus upon communities of learning and the appropriate and successful integration of technologies into the learning environment; the learning environment may be envisioned as face-to-face, blended and online (virtual or text-driven) environments, as well as microlearning and micro-assist deliverables. Dr. Crawford may be contacted through her e-mail address,