Recent Advances in Applying Identity and Society Awareness to Virtual Learning

Recent Advances in Applying Identity and Society Awareness to Virtual Learning

Andrew G. Stricker (The Air University, USA), Cynthia Calongne (Colorado Technical University, USA), Barbara Truman (University of Central Florida, USA) and Fil J. Arenas (The Air University, USA)
Release Date: June, 2019|Copyright: © 2019 |Pages: 416|DOI: 10.4018/978-1-5225-9679-0
ISBN13: 9781522596790|ISBN10: 1522596798|EISBN13: 9781522596813|ISBN13 Softcover: 9781522596806
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Online and virtual learning has developed into an essential aspect of learning technologies. A transdisciplinary perspective is needed to evaluate the interplay between social awareness and online virtual environments.

Recent Advances in Applying Identity and Society Awareness to Virtual Learning is a critical academic publication that provides a robust examination of the social aspects of virtual learning by providing groundbreaking research on the use of 3D design thinking and cognitive apprenticeship in virtual learning spaces for team science, transdisciplinarity, idea incubation, and curation. It also identifies new patterns, methods, and practices for virtual learning using enhanced educational technology that leverages artificial intelligence, cloud computing, and the Internet of Things (IoT) to integrate 3D immersive environments, augmented reality, games, simulations, and wearable technology, while also evaluating the impact of culture, community, and society on lifelong learning and self-determinism to address critical problems in education, such as STEM. Focusing on a broad range of topics including learning spaces, cloud computing, and organizational strategy, this publication is ideal for professionals, researchers, educators, and administrators.

Topics Covered

The many academic areas covered in this publication include, but are not limited to:

  • Artificial Intelligence
  • Augmented Reality
  • Cloud Computing
  • Deep Learning
  • Gaming
  • Identity
  • Internet of Things (IoT)
  • Learning Spaces
  • Organizational Strategy
  • Simulations
  • Social Learning
  • Virtual Learning

Table of Contents and List of Contributors

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Author(s)/Editor(s) Biography

Cynthia Calongne joined the computer science faculty at Colorado Technical University in 1996. Today,she teaches in the CTU Doctoral department. Prior to teaching,she worked as a software engineer and systems programmer with a defense contractor supporting Air Force Space Command and as a business manager for an environmental organization in Washington, D.C. Her team won the $25,000 grand prize for the Mars Expedition Strategy Challenge in 2010. She supported Will Wright’s community developed TV Show called Bar Karma and appeared in the closing credits of Episode One as Myxen. Using her avatar name, Lyr Lobo, she conducts research in virtual world simulation, game design and writes fiction.
Barbara Truman, DCS holds a Master’s degree in Instructional Systems Design from UCF and a DCS in Computer Science, Emerging Media from Colorado Technical University. She serves as Strategic Advisor, Immersive Learning and Collaboration within the Mixed Emerging Technologies Integration Lab (METIL) in the Institute for Simulation & Training at the University of Central Florida (UCF). Her research involves Human Computer Interaction (HCI) using collaborative virtual environments (CVEs) and cyber-physical systems (CPS). She studies how avatar use can develop identity and authenticity useful for collaboration across communities within networked physical and virtual spaces. Barbara is also a founder of online learning at UCF.