Teaching Computational Thinking in Primary Education

Teaching Computational Thinking in Primary Education

Release Date: October, 2017|Copyright: © 2018 |Pages: 337
DOI: 10.4018/978-1-5225-3200-2
ISBN13: 9781522532002|ISBN10: 1522532005|EISBN13: 9781522532019
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Description & Coverage
Description:

Computational technologies have been impacting human life for years. Teaching methods must adapt accordingly to provide the next generation with the necessary knowledge to further advance these human-assistive technologies.

Teaching Computational Thinking in Primary Education is a crucial resource that examines the impact that instructing with a computational focus can have on future learners. Highlighting relevant topics that include multifaceted skillsets, coding, programming methods, and digital games, this scholarly publication is ideal for educators, academicians, students, and researchers who are interested in discovering how the future of education is being shaped.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Coding
  • Digital Games
  • Graphical Interfaces
  • Multifaceted Skillsets
  • Programming Methods
  • Programming Robots
  • Robotics
  • Spatial Thinking
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Editor/Author Biographies
Hüseyin Özçinar has been working as an Assistant Professor since 2009 at the University of Pamukkale. He received a BSc. in Electronics & Communication Engineering from Istanbul Technical University. He did his Masters at the University of Pamukkale, Department of Computer Engineering. Then, he moved on to Ankara University, Department of Educational Technologies, where he completed a PhD in 2009. His research interests focus on computational thinking, higher order thinking skills and educational data mining and bibliometrics. Hüseyin Özçinar has published articles concerning the computational thinking. He is currently working on social network analysis of online communication and text mining.
Gary Wong is currently an Assistant Professor in the Faculty of Education at HKU. He is currently interested in computational thinking for children, computer-mediated reality for education and integrated learning in STEM (Science, Technology, Engineering, Mathematics) education. He has already published more than 45 book chapters, journal articles and conference proceedings in these areas. Dr. Wong earned his Bachelor of Science in Computer Science and Mathematics (Double Major) from Brigham Young University Hawaii, Master of Philosophy in Electronic and Computer Engineering from the Hong Kong University of Science and Technology, and PhD in Computer Science from City University of Hong Kong. He also received a Master of Education in Learning Design and Leadership from University of Illinois at Urbana Champaign, and Master of Law in Information Technology and Intellectual Property Law from University of Hong Kong. He is currently the Chair of IEEE Hong Kong Section (Education Chapter) since 2014.
Tugba Öztürk is an Associate Professor at the department of Computer and Instructional Technologies Education, Ankara University, Turkey. She did her PhD at the Centre for Studies in Advanced Learning Technology, Educational Research Department, UK. Her research interest revolves around two issues as computational thinking and philosophical and societal aspects of educational technology. She spoke at the various international conferences and meetings about computational thinking and published papers about computational thinking in education.
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