Technologies, Innovation, and Change in Personal and Virtual Learning Environments

Technologies, Innovation, and Change in Personal and Virtual Learning Environments

Michael Thomas (Liverpool John Moores University, UK)
Release Date: November, 2012|Copyright: © 2013 |Pages: 338
DOI: 10.4018/978-1-4666-2467-2
ISBN13: 9781466624672|ISBN10: 1466624671|EISBN13: 9781466624689
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Description & Coverage
Description:

Over the last decade there continues to be an increase in the technology and how it affects our lives. Since then the incorporation of electronic databases and other communication tools for students, faculty and staff, virtual learning environments have become an important innovation in the student learning experience.

Technologies, Innovation, and Change in Personal and Virtual Learning Environments presents a widespread collection of research on the growth, innovation and implementation of learning technologies for educators, technologists and trainers. The book is a useful source for academics and professionals interested in information and communication technologies.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Blended Learning Environments
  • Computer mediated communication
  • Curriculum Development
  • Emerging Technologies
  • Game- Based Learning
  • Language Learning
  • Mobile learning environments and applications
  • Virtual Learning Environments
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Editor Biographies
Dr Michael Thomas BA (Hons) M.Ed. MBA Ph.D., Ph.D., PFHEA is Professor in Higher Education and Online Learning at the University of Central Lancashire, UK and Principal Fellow of the Higher Education Academy. He holds two Ph.Ds. from Newcastle University and Lancaster University in the UK and has previously taught at universities in the UK, Germany and Japan. He has authored or edited over 35 books and journal special editions and is lead editor of the book series Digital Education and Learning (Palgrave) and Advances in Digital Language Learning and Teaching (Bloomsbury). His most recent authored monograph was Project-Based Language Learning with Technology (Routledge) and was editor of a four-volume reference work entitled Digital Language Learning and Teaching for Bloomsbury. He is currently coordinating the EU-funded GUINEVERE project which explores the role of digital game-based learning in 3D immersive environments (http://guinevereproject.eu/). He founded the International Journal of Virtual and Personal Learning Environments (IJVPLE) and is a member of leading journal editorial boards including the ALT Journal of Research in Learning Technologies.
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