Virtual and Augmented Reality in Mental Health Treatment

Virtual and Augmented Reality in Mental Health Treatment

Indexed In: PsycINFO®
Release Date: November, 2018|Copyright: © 2019 |Pages: 329
DOI: 10.4018/978-1-5225-7168-1
ISBN13: 9781522571681|ISBN10: 152257168X|EISBN13: 9781522571698
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Description & Coverage
Description:

Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients.

Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Autism Spectrum
  • Brain-Computer Interfacing
  • Chat Therapy
  • Digital Psychology
  • E-Learning
  • Medical Prevention
  • Mental Health Treatment
  • Quality Of Care
  • Therapeutic Environment Simulation
  • Wellbeing
Reviews & Statements

"The editor has done commendable work by soliciting chapters from experts across the globe. The penetration of VR and AR technology is very clearly mentioned, especially in the healthcare sector. The main focus of the book was the use of VR and AR for mental health, and I really would like to congratulate the editor for including commendable chapters in this area. The experiments and case studies presented by the authors are praiseworthy, and I very strongly recommend this book to the scientists, researchers, and academicians working in the healthcare and VR sectors."

– Anitha Pillai, Hindustan Institute of Technology and Science
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Editor/Author Biographies

Giuliana Guazzaroni is a Technology Enhanced Learning Ph.D. She has developed EMMAP (Emotional Mapping of Museum Augmented Places) an interactive format for Museums, Archaeological Parks, Art Galleries etc. The Presidential Medal of the Italian Republic awarded her researches. She has used E-Learning environments, integrating learning objects with mobile devices, to create unique learning experiences where the participant interacts in a place, at the same time, authentic and augmented by the use of different media. She studies and develops Virtual or Augmented Reality systems useful in treating mental health, including VR 360 movies. She has published scientific articles on the themes of E-Learning, Augmented and Virtual reality, Virtual and augmented learning environments, Virtual and Augmented Reality in Mental Health Treatment. She has a degree in Foreign Languages (Università di Macerata), a master degree in Technologies and Methodologies of E-Learning (Università di Verona) and a Ph.D in Engineering Sciences, Curriculum E-Learning (Università Politecnica delle Marche).

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