Virtual Environments for Corporate Education: Employee Learning and Solutions

Virtual Environments for Corporate Education: Employee Learning and Solutions

Release Date: April, 2010|Copyright: © 2010 |Pages: 426
DOI: 10.4018/978-1-61520-619-3
ISBN13: 9781615206193|ISBN10: 1615206191|EISBN13: 9781615206209
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Description & Coverage
Description:

Corporations are beginning to see the educational potential of virtual realities in the workplace. Thanks to its unique characteristics as well as its ability to bring dispersed people together in an almost “real” environment for relatively low cost, virtual environments may become the preferred educational arena for corporations.

Virtual Environments for Corporate Education: Employee Learning and Solutions provides theoretical background for the use of virtual realities in corporate education, focusing on practical applications such as the designing, implementing, and measuring of such technologies. This book discusses various ways in which technology can be integrated with virtual realities in order to provide the most effective learning environment. Overall, this book provides a foundation for those who want to discover how people have successfully used virtual realities for corporate education as well as ways in which to improve on already implemented ideas.

Coverage:

The many academic areas covered in this publication include, but are not limited to:

  • Adult learning theory in distance learning
  • Digital literacies in Second Life
  • Intelligent agents in education
  • Moodle, Sloodle, and Second Life
  • Role-playing and coaching in virtual worlds
  • Team dynamics in virtual workplaces
  • Virtual environments and serious games
  • Virtual worlds for learning
  • VLEs in manufacturing
  • Web 2.0 communication tools in workplace
Reviews & Statements

...[This book is for those] who want to discover how people have used virtual realities for corporate education and who want to talk to other educators about how they might be used. Further, I hope that virtual world designers and programmers will use this book to discover how educators have used and want to use this technology. This book strives to lay a strong theoretical background for the use of virtual realities in corporate education, but it focuses on practical application.

– William Ritke-Jones, CyberMations Consulting Group, USA
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Editor/Author Biographies
William Ritke-Jones is the President and Principal of CyberMations Consulting Group in Boston, MA. CyberMations designs, develops and implements organizational and team growth initiatives as well as distance learning programs for corporations. These initiatives transform people, teams and organizations into those that are high-functioning, collaborative and democratic and that can reach their highest creative and productive potential. Ritke-Jones has designed online learning programs that integrate a variety of tools for eight years. Much of his work and research on education has been on education in virtual realities. This work started when he was the co-wizard of Oak MOO at Indiana University of Pennsylvania from 2001-2003 and continues with his research on designing corporate education in virtual worlds.
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Editorial Advisory Board
  • Kirk St. Amant, East Carolina University, USA
  • Silvina G. Bamrungpong, California Lutheran University, USA
  • Keith Brown, Fielding Graduate University, USA
  • Loni Davis, Davis & Associates- Organizational Consulting Services, USA
  • Charles Etheridge, Texas A&M University—Corpus Christi, USA
  • Andrew M.G. Fleck, Fielding Graduate University, Concordia University, Advantara, GlobalVoyager Enterprises, LLC USA
  • Drew T. Foley, Fielding Graduate University, USA
  • Mackenzie Glander, Executive Director, Global PlanIt, USA
  • Gail Hawisher, University of Illinois—Urbanna, Champaign, USA
  • Robert T. Koch, University of North Alabama, USA