Calls for Papers (special): International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT)


Special Issue On: GLoCALL 2018 Conference & 15th ChinaCALL Conference 2018

Submission Due Date
12/31/2018

Guest Editors
Professor Jinlan Tang
Professor Hsien-Chin Liou


Introduction
This special issue of IJCALLT (http://www.igi-global.com/ijcallt) would like to invite those who presented at GLoCALL 2018 Conference & 15th ChinaCALL to consider submitting a manuscript for inclusion in this scholarly journal.

Objective
Jointly sponsored by China Computer-Assisted Language Learning Association (ChinaCALL), Pacific Association for Computer Assisted Language Learning (PacCALL), and hosted by School of Online and Continuing Education, Beijing Foreign Studies University and the Language Centre, Xi’an Jiaotong-Liverpool University, GLoCALL 2018 Conference & 15th ChinaCALL Conference 2018 was held in Suzhou, China, from August 16th to 18th, 2018. The conference shared knowledge, skills, and ideas on the integration of technologies and language learning in the forms of workshops, plenary sessions, paper presentations, symposia and colloquiums.The theme of this conference is “New Technology and Foreign Language Instruction: Opportunities and Challenges”.

Recommended Topics
We invite papers on topics relevant (not limited) to the following:
• New technology and foreign language education
• CALL environment
• CALL & L2 teacher education
• Web-based instructional design for foreign language instruction
• Web-based language assessment
• CALL learners
• Web-based & resource-driven learning
• Using the internet for cultural exchange
• Corpus-based &data-driven learning
• Mobile language Learning and emerging technologies
• Fostering autonomous learning through technology
• Lessons learnt in CALL
• E-learning, collaborative learning and blended learning
• Massive Online Open Courses (MOOCs)
• CALL in vocational education


Submission Procedure
Researchers and practitioners are invited to submit papers 5,000-8,000 in length for this special theme issue on GLoCALL 2018 Conference & 15th ChinaCALL on or before Dec 31, 2018. All submissions must be original and may not be under review by another publication. INTERESTED AUTHORS SHOULD CONSULT THE JOURNAL’S GUIDELINES FOR MANUSCRIPT SUBMISSIONS at http://www.igi-global.com/journals/guidelines-for-submission.aspx. All submitted papers will be reviewed on a double-blind, peer review basis. Papers must follow APA style for reference citations.

All submissions should be submitted through the eEditorial Discovery® online submission manager.


All submissions and inquiries should be directed to the attention of:
All inquiries should be directed to the attention of:
Prof. Jinlan Tang (E-mail: tangjinlan@beiwaionline.com )
Prof. Hsien-Chin Liou (E-mail: liuhsienc@gmail.com )
Guest Editors
International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT)

Special Issue On: Effectiveness and Issues in VR-Based Language Learning

Submission Due Date
2/28/2019

Guest Editors
Dr. Qing Ma, The Education University of Hong Kong and Professor Yu-Ju Lan, National Taiwan Normal University

Introduction
The guest editors, Dr. Qing Ma and Professor Yu-Ju Lan, of International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT) invite authors to submit manuscripts for consideration of a special issue on effectiveness and issues in VR-based language learning in this scholarly journal. The following describes the mission, coverage and guidelines for submission to this special issue.

Objective
In recent decades the virtual reality (VR) has been widely applied in the education field, especially in science. VR started as a system of being able to simulate real-life experiences, generate topography, movement, and physics that sound real but actually exist in illusion only (Smart et al., 2007). Traditionally, the key features of VR include the illusion of three dimensions, physical movement and intensive interactivity which can be realised via desktop technologies (Dalgarno & Lee, 2010), and more recently VR extents to refer to a virtual laboratory where the learners feel like “working with real authentic devices in a real authentic space” (Potkonjak et. al. 2016, p. 311). Because of such real-life simulation and extraction, VR can provide learners with an immersing 3D learning environment where abstract notions can be represented or depicted with concrete objects or entities, making learning less cognitively challenging. The review by Lin and Lan (2015) shows that VR is particularly attractive for learning a foreign or second language (L2) where learners do not have easy access to a learning environment rich in the target language. The simulations of real-life conversations in diverse settings provide a language-rich virtual environment for L2 learners. The benefits of applying VR to language learning include promoting learner engagement and self-management, boost learning motivation, enhance intercultural awareness and encourage positive learning attitude (Schwienhorst, 2002).

In addition, implementing VR to language learning also fits in well with the socio-cultural dimension of language learning. What is key to L2 learning is context-dependent social interactions which are made available in a VR environment where learners can interact or connect to their peers or even native speakers via their avatars. Such interactions provide essential scaffolding for acquiring an L2 (Vogotsky, 1978).

Despite its great potential in facilitating L2 learning, VR only features in a tiny portion (less than 4%) of research studies on language learning and technology (Hsu et al. 2012; Lin & Lan, 2015). In addition, small-scale studies involving qualitative methods dominate VR research (Lin & Lan). Very few studies yield solid quantitative evidence to approve the effectiveness of VR on language learning.

For this special issue we call for proposals that (1) measure the effectiveness of VR on language learning by collecting empirical evidence and (2) address diverse issues encountered in implementing and researching VR studies.



Recommended Topics
We welcome submissions that address VR-based research with (but not limited to) the following perspectives:
• Cultural awareness
• Intercultural communication
• Interactive communication
• Collaborative learning
• Smart Learning
• Problem-based learning
• Task-based learning
• Task design
• Teacher training


Submission Procedure
Researchers and practitioners are invited to submit their original empirical research articles 5,500 to 8,000 words in length. Interested authors must consult the journal’s guidelines for manuscript submissions at http://www.igi-global.com/journals/guidelines-for-submission.aspx prior to submission. All submitted articles will be reviewed on a double-blind review basis by no fewer than 3 reviewers. Final decision regarding acceptance/revision/rejection will be based on the reviews received from the reviewers and at the sole discretion of the guest editors. All manuscripts must be submitted through the eEditorial Discovery® online submission manager.

Publication schedule
• February 28, 2019: Submission deadline for the first draft of manuscripts
• May 10, 2019: Decisions and reflection on the initial submissions
• June 30, 2019: Submission deadline for the revised manuscripts
• August 30, 2019: Decisions and reflection on the revised manuscripts
• September 30, 2019: Submission deadline for the final manuscripts
• October 20, 2019: Final manuscripts sent to the publisher
• December, 2019: Special issue publication


All submissions and inquiries should be directed to the attention of:
Qing Ma
The Education University of Hong Kong
maqing@eduhk.hk