Calls for Papers (special): International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)


Special Issue On: Games in a Brave New World: The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organisations

Submission Due Date
1/11/2021

Guest Editors
1. Melinda Jacobs, Subatomic, Netherlands
2. Marigo Raftopoulos, Strategic Innovation Lab, Australia

Introduction
Over the last decade, the adoption of digital games, gamification and computer-mediated simulations as business tools has accelerated, motivated by the desire of organisations to drive creativity, innovation and complex problem solving. The benefits of these ‘ludic tools’ have been well documented in terms of their capacity to engage stakeholders in playful problem solving environments, however companies have increasingly reported several shortcomings. These range from technological limitations of new ludic applications, issues with the integration of these applications into organisational IT or IS legacy systems, or the limitations in being able to effectively scale these tools across an organisation. Other shortcomings include the arguably shallow gameplay design and user experiences that don’t quite reflect the depth or scale of the business problems at hand. This has led to these applications falling short of meeting expectations or achieving desired business goals, and have consequently limited organizations’ willingness to expand their investment in playful strategies and games into their engagement plans.

Objective
Despite these initial setbacks, accommodating the changes to the way we (expect to) work has become a key focal point for a (post) COVID-19 era workforce, where mandatory lock-down of physical office spaces, social distancing and limitations on travel and large group congregation, have propelled businesses out of their comfort zones, forcing them to restructure their organizations on the fly to adjust to a new reality where the majority of their employees will be contributing remotely and access to customers and stakeholders need to take on new forms of engagement and collaboration.

Researchers and practitioners are now facing several questions: How is this renewed prioritization affecting the openness and awareness of organizations to move beyond the simplistic “borrowing” of the technologies, mechanics and components of games and simulations, and instead delve deeper and embrace the more complex design philosophy that successful game and simulation design is grounded in such as human motivation, psychology and anthropology? Furthermore, how will organisations address the limitations of engagement, user experience, technology integration and scale of past experiences with these ludic business tools in a post-COVID-19 era? How has this limited accessibility to physical solutions and methods changed the way organizations approach the roles of digital experiences, applications, and platforms? Facing a workforce that is in the midst of a (globally) collective trauma, organizations have had to better account for the impact of employees’ mental health on value creation.

We are looking for research, theoretical and conceptual papers that explore how businesses are using or experimenting with interactive, playful, and game-inspired tools and approaches to tackle issues such as facilitating remote teamwork and collaboration, learning and development, creativity and problem solving, management and regulation of expectations of productivity and output, engagement of remote stakeholders in company culture, mission, and values, and how to engage with customers for value creation and exchange.

Recommended Topics
● Explore the use of electronic games, gamification, computer-mediated simulations, virtual and augmented reality experiences, and analog play (collectively known as ludo-mix tools) for facilitating creativity, innovation, learning and development, and problem solving in business practices
● Explore the use of electronic games, gamification and computer-mediated simulations and analog play (collectively known as ludo-mix tools) for facilitating productivity in business practices
● Explore the use of ludo-mix tools for facilitating remote teamwork and collaboration, engaging stakeholders with company culture, mission, and values, and in the management and regulation of productivity and output
● Explore the use of ludo-mix tools within the current shifting socio-economic landscape which is driving increased virtualisation and fragmentation of workplaces
● Explore how game-mediated tools can facilitate greater levels of stakeholder participation, engagement and problem solving
● Explore how limited accessibility to physical solutions and methods during COVID-19 lockdown and isolation has changed organizations' approach to the creation and use of digital ludo-mix tools
● Explore the ethics of privacy, surveillance, and monitoring in the use of digital ludo-mix tools in terms of the role of consent and transparency of data collection in digital tools deployed by organizations for employee and stakeholder engagement
● Explore how organizations are approaching mental health and wellbeing through digital ludo mix tools
● Explore how governments are using ludo-mix tools in the engagement of stakeholders in public policy
● Explore how ‘citizen science’ games and simulations are providing are being used by universities and laboratories to augment problem solving, data capture and analytics
● Explore how COVID-19 has influenced companies prioritization or planning for the implementation of ludo mix tools to solve organizational challenges
● Explore how digital games and simulations augment and contribute to the development of AI and machine learning in business applications
● Explore how ludic-mix tools are utilized by the design professions to facilitate participation and creativity in the development of product and service prototypes, business models, organisational design, or the future of work

Submission Procedure
Researchers and practitioners are invited to submit extended abstracts with bibliography for this special theme issue on The Role of Immersive Playful Environments in Re-Inventing the Future of Work and Re-Imagining Organisations for International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) on or before August 01 2020 directly to the Guest Editors. Authors will be notified of acceptance by 1 October 2020.

Full papers will be due to be submitted into the submission portal using the submission link on or before January 01 2021.

All submissions must be original and may not be under review by another publication. INTERESTED AUTHORS SHOULD CONSULT THE JOURNAL’S GUIDELINES FOR MANUSCRIPT SUBMISSIONS at http://www.igi-global.com/publish/contributor-resources/before-you-write/.

All submitted papers will be reviewed on a double-blind, peer review basis. Papers must follow APA style for reference citations.

All inquiries should be directed to the attention of:
Melinda Jacobs
Marigo Raftopoulos
Guest Editors
International Journal of Game and Computer-Mediated Simulations (IJGCMS)
E-mail: melinda@subatomic.nl
E-mail: marigo@strategicinnovationlab.com

Special Issue On: Impact of Online Gaming in Adults & Psychological Changes

Submission Due Date
6/30/2022

Guest Editors
Dr. Marimuthu Karuppiah, SRM Institute of Science and Technology, India kmarimuthu@ieee.org

Dr. Shehzad Ashraf Chaudhryy, Istanbul Gelisim University, Turkey sashraf@gelisim.edu.tr

Dr. Mohammed H. Alsharif, Sejong University, South Korea malsharif@sejong.ac.kr

Introduction
Online gaming forms a fascinating hobby for numerous peoples of our times. Currently, online gaming acts as an economic powerhouse, and it contributes more than 100 billion dollars to the world economy. Overall, gaming is fun and a sociable way to spend time. Regardless of the popularity of online gaming and its contribution to the global economy, it has received numerous criticism due to its adverse impacts on adolescents. Online gaming makes adults get rid of reality and enables them to be part of a virtual community. However, they are exposed to a higher risk of online gaming addiction, game bullying, and online grooming when they play it without proper guidance. These instances ultimately affect an adolescent's physical, mental, behavioral, and psychological well-being in several ways. Gaming is harmless unless it determines our everyday life. Spending most of the time on online gaming sites and neglecting their regular activities impacts mental health in several ways. Many adolescents take gaming so seriously, and they strive hard to get back to the real world. Their inability to reduce playing and many unsuccessful attempts during their play significantly impact their mood leading to extreme aggressive behaviors, sadness, and irritability.

Further, it reduces the adults' tolerance level; it creates an urge among them to spend more time on the gaming site. Also, the advanced graphical and 3D animations associated with gaming causes hallucination among the players. To the extreme, playing online gambling games changes the life of adults in many paths. It makes them get stuck in life, enables social disconnection, creates relationship issues, and results in poor mental health. Many teenagers today commit suicide as they have lost all their money in online gaming.

Objective
This special issue aims to uncover the relationship between online gaming and psychological changes in adults. Like many other things in life, online gaming has its positive as well as negative impacts. When used abruptly, it promotes problem-solving and logical abilities, stimulates awareness, perseverance, concentration, teamwork, and decision-making abilities in adults. Hence, it is envisioned that online gaming can influence adult psychology in many ways. Thus, carefully analyzing its impacts and driving it towards a positive direction can potentially contribute to society's welfare. In this context, this special issue invites researchers and practitioners to present their novel and innovative solutions.

Recommended Topics
  • Online gaming and psychological challenges in adults
  • Online gaming a pathway for addiction in adults
  • Exploratory research on analyzing positive and negative psychological impacts of online gaming in adults
  • Influence of online gaming over adults in terms of social disconnection and relationship issues
  • Effective ways to recover games from online gaming addiction
  • Internet gaming and behavioral implications on adults
  • Barriers to quit the practice of online gaming in adults
  • Implications of online gaming over adolescents social and personal lives
  • Interconnectivity between online gaming and other addictive behaviors (smoking, drinking, etc.) in adults
  • Hallucination and toxic gaming environments
  • Online gaming the cause for emotional suppression in adults


Submission Procedure
Researchers and practitioners are invited to submit papers for this special theme issue on Impact of Online Gaming in Adults & Psychological Changes on or before June 30th, 2022. All submissions must be original and may not be under review by another publication. INTERESTED AUTHORS SHOULD CONSULT THE JOURNAL’S GUIDELINES FOR MANUSCRIPT SUBMISSIONS at http://www.igi-global.com/publish/contributor-resources/before-you-write/. All submitted papers will be reviewed on a double-blind, peer review basis. Papers must follow APA style for reference citations.

All inquiries should be directed to the attention of:
Dr. Marimuthu Karuppiah
Lead Guest Editor
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
E-mail: kmarimuthu@ieee.org

Special Issue On: Blockchain Enabled AI for Digital Gaming

Submission Due Date
10/2/2022

Guest Editors
Dr. Gunasekaran Manogaran, Howard University, U.S.A.
Dr. Hassan Qudrat-Ullah, York University, Canada.
Dr. Qin Xin, University of the Faroe Islands, Denmark.

Introduction
The gaming industry is developing very rapidly in recent years. It has now grown into a treasure trove of emotionally charged, engrossing virtual reality games that needs precision and preparation. Most games nowadays are streamed online, and players use virtual assets to achieve specific goals and build their dominance. Generally, people play video games for various reasons, including a sense of accomplishment and competency in something, and a sense of relatedness, albeit to fictional in-game characters and stories. These factors, coupled with the increasingly immersive gaming experiences created by innovations such as VR and AR, have boosted gaming's popularity and helped it become a multibillion-dollar industry that continues to expand year after year. From big data analytics and AI to AR and VR, any new technology that emerges eventually finds its way into the gaming industry. With these technologies, many challenges occur in the gaming process based on security, privacy and other safety issues.

Objective
Blockchain technology can create an environment that is more trustable over the internet. It is one of the technologies making gaming more worthwhile for the different stakeholders such as gamers and creators in the digital gaming sector. Because of blockchain technology, these virtual, in-game assets will be more transparent and secure. Furthermore, these game assets are more stable, and their ownership is established, so there is no chance of losing them due to a device malfunction or any cause. On the other hand, gaming and blockchain can create an ecosystem that works seamlessly by providing a real-world experience with more safety and security. Furthermore, the emergence of decentralised game distribution systems allows developers to sell games and add-ons to players directly. Moreover, blockchain integration removes the need for middlemen such as banks, financial firms, and distributors, who otherwise take a large portion of the profits. Blockchain-based platforms reasonably compensate developers for their efforts and encourage the development of more games. Also, combining with other innovations that enhance the gaming experience, blockchain can make gaming more beneficial, profitable, and sustainable for all parties concerned. It can change the complete digital gaming experience to the next level.
The special issue entitled “Blockchain Enabled AI for Digital Gaming” investigates Blockchain and its technologies employed in Gaming industry. It also offers a forum for evaluating future opportunities and the transformative improvements it aims to bring, as well as the obstacles that must be addressed before it can be widely embraced. The issue also considers combining blockchain with Artificial Intelligence that has brought revolutionary changes in Gaming.

Recommended Topics
Topics to be discussed in this special issue include (but are not limited to) the following:
  • Effective implementation of Blockchain technology in Gamification
  • Design of iGaming platforms using Blockchain and AI
  • Issues and challenges in Blockchain enable Gaming platform
  • Design of secured Blockchain enabled Gaming
  • Strategies and Impact of AI and Blockchain in Gaming
  • Analysis and Design of gaming models using AI and Blockchain
  • Implementing Blockchain technology for enhanced gaming experience in online
  • Developing Secure gaming transactions using Blockchain technology
  • Enhanced Cross-Border Payments model design employing AI and Blockchain
  • Effective Use cases and applications of Blockchain in Gaming


Submission Procedure
Researchers and practitioners are invited to submit papers for this special theme issue on Blockchain Enabled AI for Digital Gaming on or before 10/02/2022. All submissions must be original and may not be under review by another publication. INTERESTED AUTHORS SHOULD CONSULT THE JOURNAL’S GUIDELINES FOR MANUSCRIPT SUBMISSIONS at http://www.igi-global.com/publish/contributor-resources/before-you-write/. All submitted papers will be reviewed on a double-blind, peer review basis. Papers must follow APA style for reference citations.

All inquiries should be directed to the attention of:
Dr. Gunasekaran Manogaran,
Dr. Hassan Qudrat-Ullah,
Dr. Qin Xin
.
Guest Editor
International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
Email: gunasekaran.manogar@howard.edu; hassanq@yorku.ca; qinx@setur.fo