A Primer for Developing Computer-Mediated Solutions for the Modern Workforce: Using Artificial Intelligence for Situationally Aware Human-Computer Interaction

A Primer for Developing Computer-Mediated Solutions for the Modern Workforce: Using Artificial Intelligence for Situationally Aware Human-Computer Interaction

Edward Bednar
DOI: 10.4018/978-1-6684-3996-8.ch004
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Abstract

With perceptual capabilities, computers can intelligently function as a part of our everyday lives, helping us make sense of what is happening as we experience and navigate through many different types of situations. In this way, computing systems can be situated when they combine machine perception with an individual's background knowledge to observe, explore, and interpret human and environmental activity in a way that supports decision-making. Many of the current, prominent situated computing solutions are consumer-focused in nature. But these systems will, in time, change the way we work as well as how we learn. Many disciplines are adapting and changing in the process, and many opportunities remain, including the use of situated computing systems for workforce education. This chapter offers many opportunities on how to innovate and improve workforce education by leveraging the power and affordances of personal mobile devices and intelligent personal assistant technologies to turn everyday situations into everyday learning opportunities.
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Introduction

Rapid Shift to Digital Workforces

In early 2020, SARS-CoV-2, the coronavirus that causes the disease COVID-19 (Centers for Disease Control and Prevention [CDC], 2021), ensnared the world. As the virus quickly spread, all organizations—companies, governments, schools, nonprofits—had to shift their operations to digital models and approaches, almost overnight.

At this point—good or bad—every organization knows where it stands in terms of its ability to function as a digital entity, especially in terms of functioning with a digital workforce. And as the global workforce shifted to remote work, intelligent personal assistants became another nearby device, always accompanying workers as they do their jobs.

This unprecedented transformation to a digital workforce has challenged and changed the workforce in many ways, perhaps permanently. According to Arenas and Silver-Malyska (2021), citing a 2020 study, more than half of all employers in the United States anticipate that remote work (i.e., working from home or somewhere other than a traditional office) will likely remain after the coronavirus pandemic is over (pp. 50-51). It is, thus, a good time for employers to consider the needs and possibilities of advanced technological approaches to training and skill development for the modern workforce.

In 2018, when the initial chapter, “A Roadmap for Developing Computer-Mediated Solutions for Workforce Learning,” was written for this book’s first edition, it was noted that Google, Facebook, and many other companies were developing innovative situational and contextually aware solutions for personal mobile devices. At the time of this writing, looking back over just a few short years, this point was certainly an understatement—far exceeded by many innovations in this space since that time.

According to Lee (2017), digital technology has reached the point where its possibilities are limited more by human imagination than any physical constraints. What can be accomplished by software, which has become a digital medium for creativity, far exceeds what can already be accomplished today, even without further technological improvements (p. 92). This headroom for what we can accomplish with digital technology is a good thing, especially now that technology plays an outsized role as we individually and collectively reorient our lives in response to a global pandemic—as we reorient to a new normal.

This chapter looks at contemporary computer-mediation approaches—how the current use of artificial intelligence and machine learning can inspire the creation of situationally aware human-computer interactions—to identify ways of approaching training and skills development in the modern workforce. It begins with a review of situated learning and informal learning theories to develop an educational context for situated computing. It then covers contemporary technologies for developing situated computing systems. Then, the chapter aims to provide a conceptual roadmap for developing situated computing solutions for workforce education using existing technologies, referencing examples from commercial product offerings.

Key Terms in this Chapter

Situated Learning: A learning theory basis through which instruction is designed to take place within a real or simulated situational context.

Experiential Computing: An approach for implementing computing systems in which computational abilities are embedded into the interactions between people and many common, everyday items. This computing approach is central to the rapidly developing Internet of Things.

Machine Learning: A type of computing system in which algorithms learn as they process data within a given context. These systems then use that derived knowledge to deepen their level of understanding of what is happening within the system.

Perceptual Computing: A computing system where sensory inputs measure the physical characteristics of a situation to assess and assign meaning given those inputs.

Informal Learning: An educational process which takes place outside a conventional learning environment. The process is typically self-directed and can be structured or unstructured.

Workforce Education: A form of education and training designed for the needs of learners in a work environment.

Intelligent Personal Assistant: A stationary computing device with specialized hardware and software for connecting to the Internet, listening to foreground and ambient sounds, measuring environmental conditions, and providing human interaction capabilities.

Situated Computing: A type of computing solution that functions within a specific situational context to intelligently intervene.

Anchored Instruction: An instructional method employed to focus (i.e., anchor) learning within problem solving in a real or simulated situational context.

Personal Mobile-Device: A handheld computing device with specialized hardware and software for connecting to the Internet, measuring environmental conditions, and providing human interaction capabilities.

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