MLA
Chamberlin, Barbara, et al. "Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation." Serious Games for Healthcare: Applications and Implications, edited by Sylvester Arnab, et al., IGI Global, 2013, pp. 191-212. https://doi.org/10.4018/978-1-4666-1903-6.ch009
APA
Chamberlin, B., Maloney, A., Gallagher, R. R., & Garza, M. L. (2013). Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation. In S. Arnab, I. Dunwell, & K. Debattista (Eds.), Serious Games for Healthcare: Applications and Implications (pp. 191-212). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-4666-1903-6.ch009
Chicago
Chamberlin, Barbara, et al. "Active Video Games: Potential for Increased Activity, Suggestions for Use, and Guidelines for Implementation." In Serious Games for Healthcare: Applications and Implications, edited by Sylvester Arnab, Ian Dunwell, and Kurt Debattista, 191-212. Hershey, PA: IGI Global, 2013. https://doi.org/10.4018/978-1-4666-1903-6.ch009
Export Reference
