Advancing Personal Learning Using the Internet of Things: Creating Bonds for Societal Inclusivity

Advancing Personal Learning Using the Internet of Things: Creating Bonds for Societal Inclusivity

Barbara Truman, Jaclyn M. Truman
DOI: 10.4018/978-1-5225-9866-4.ch082
Chapter PDF Download
Open access chapters are freely available for download

Abstract

Personal learning is a unique ability and requires self-determination to master. Personal learning also involves constructing representational learning artifacts that are used across life into work and society. Using avatars to foster identity within collaborative virtual environments (CVEs) can represent expressions of selfhood useful for participating in diverse communities. The Internet of Things (IoT) provides a spectrum of emerging technologies that can connect physical and virtual world activities resulting in new realms of human-computer abilities. Interconnected smart devices automate services and provide timely information resulting in safety, security, and efficiencies, especially for vulnerable populations such as persons with disabilities. The relationship is explored when IoT applications are combined with use of CVEs, avatars, and a discipline of presencing. Inclusivity becomes probable. Future research is described how individuals, organizations, and communities can be impacted by personal learning influenced by the inevitable growth of IoT and virtual learning.
Chapter Preview
Top

Background

Educators have probably experienced the occasional pang resulting from the glut of ever increasing volume of new information, new technological devices, and manner of which to consume media. Lifelong learning is an essential habit an educator must embrace to stay current in one’s field. Lifewide learning, a strategy that involves authentic settings is recommended to increase social consciousness. Building habits of mind to engage cognitive agility can help navigate the educational possibilities to promote teaching and learning with emerging technology. Practicing the development of habits of mind require embracing personal mastery so that we shape technology more than it shapes our humanity. An essential component of the discipline of personal mastery involves taking the time to focus and reflect on our vision so we can see objectively (Senge, 2006, p. 136).

The Internet of Things represents an opportunity for educators and leaders to research the emerging technology to better cultivate personal mastery and create new abilities through self-discovery of strengths. IoT is made up of smart sensors that when used personally can improve health and fitness using wearables. The explosion of IoT technologies made up of often inexpensive and miniaturized components are resulting in the development of smart cities where services are created to support safety, sustainability, and economic development. Emerging IoT capabilities can be used for advancing the development of human-computer abilities when we can answer the question, “How does an individual create and use his own assistive service from the various devices present in the environment?” (de la Guía, et. al., 2015, p. 64). As individuals practice their new IoT-discovered abilities and participate in their communities to exchange and validate contributions, the positive impact for society is dramatic. The potential to create enabled, smart communities using IoT capabilities designed to integrate the physical world with cyberspace and virtual environments poses the affordance of radical inclusivity for involving everyone irrespective of age or disability (p. 63).

The World Wide Web Consortium (W3C) has been a champion of inclusivity through advocacy of accessible content on the Internet. Various working committees are continuously researching how to make rich media accessible to persons with disabilities. One W3C working group is involved in IoT and has created The Web of Things (WoT) to research how smart objects in a physical environment can be integrated with the Web (Domingo, 2012, p. 588). Such integration would lead to enabled environments that may include sensors to illuminate pathways or detect obstacles that interact with shoes, canes, wheelchairs, haptic devices, and report to dashboards on mobile devices for users and administrators.

Complete Chapter List

Search this Book:
Reset