An IoE Architecture for the Preservation of the Cultural Heritage: The STORM Use Case

An IoE Architecture for the Preservation of the Cultural Heritage: The STORM Use Case

Panagiotis Kasnesis (University of West Attica, Greece), Dimitrios G. Kogias (University of West Attica, Greece), Lazaros Toumanidis (University of West Attica, Greece), Michael G. Xevgenis (University of West Attica, Greece), Charalampos Z. Patrikakis (University of West Attica, Greece), Gabriele Giunta (Engineering Ingegneria Informatica, Italy) and Giuseppe Li Calsi (Engineering Ingegneria Informatica, Italy)
DOI: 10.4018/978-1-5225-7332-6.ch009

Abstract

Climatic changes and intensive industrialization have contributed to increasing the risk of damage of cultural heritage (CH) artefacts. On the other hand, small and medium-sized museums, as well as small CH sites struggle to fulfil international recommendations for protection and conservation, due to budget limitations. The constantly increasing potential of IoT-enabled devices and the establishment of cloud technologies as an enabling framework can help address this issue. In this chapter, the authors present an internet of everything (IoE) architecture, empowered by an easy-to-deploy cloud framework for the protection of CH. Particular use cases from CH sites are presented, as these have been identified in H2020 STORM project for safeguarding cultural heritage through technical and organizational resources management.
Chapter Preview
Top

Introduction

Preservation and protection of Cultural Heritage (CH) have always attracted the attention and interest of many parties (e.g., academics, researchers, local or domestic communities or private companies and the public sector) due to its historical, touristic and economic potentials. Recent advances in areas of computer science, especially the rapid growth of Cloud Computing and the Internet of Things (IoT), has been the driving force behind great developments and applied techniques, while the solutions proposed in this paper can be considered as equally efficient, for the preservation and protection of our Cultural Heritage. The use of (many kinds of) sensors can facilitate communications through their collected data to a database that can be located locally (i.e., edge of the network) or in the cloud (i.e., core of the network), where it can be accessed by various registered individual experts, is considered as a potential basic scenario in a modern Cultural Heritage data IoE use case. To perform efficiently, such solutions should follow a well-documented structure, in the form of an architecture, that describes the performance of each entity in a smart ecosystem. The structure of the system will depend on its intended functionality, since there is not a global solution that is adopted generally, but rather referenced ones that are applied with small changes depending on use cases and their needs.

To this end, Figure 1 presents the basic entities of an Internet of Everything (IoE) smart ecosystem, specialized with the goal of safeguarding our Cultural Heritage. In particular, the IoE entities are the following:

  • Things: IoT devices (e.g., sensors) used for weather (e.g., air temperature), environmental (e.g., audio signals) and structural monitoring (e.g., material degradation) of the parameters linked to the risks that the cultural heritage sites face.

  • People: Human-beings (e.g., experts) connected to each other through social networks or crowdsourcing applications.

  • Data: Incoming data (from IoT devices or people) processed to extract useful information and detect hazardous events, in order to make cognitive decisions.

  • Process: The stakeholders are informed in real-time about hazardous events through an emergency management system.

Figure 1.

Internet of Everything for safeguarding cultural heritage

978-1-5225-7332-6.ch009.f01

Key Terms in this Chapter

Broker: Middleware software responsible of matching requests to offers.

ChatBot: Smart digital discussion partners or discussion interfaces.

Servitization: The process of digitizing an artifact, creating a digital representation that could be provided as a service to other software or platforms.

API: A programmable interface that describes how the communication between two ends (applications) will take place.

Sensors: The devices that manage to observe and measure physical characteristics and provide a digital representation of the measurement.

Cultural Heritage: The archaeological sites that promote and preserve the culture of a civilization.

Crowdsensing: The technique where humans equipped with sensors (usually smart-phones) generate data (i.e., pictures or videos) during their visit in the area.

Complete Chapter List

Search this Book:
Reset