An Overview on Adaptive Group Formation Technique and the Case of the AEHS MATHEMA

An Overview on Adaptive Group Formation Technique and the Case of the AEHS MATHEMA

Alexandros Papadimitriou, Georgios Gyftodimos
Copyright: © 2019 |Pages: 22
DOI: 10.4018/978-1-5225-6367-9.ch007
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Abstract

This chapter presents the adaptive group formation and/or peer help technique implemented by various systems so far, and particularly, by web-based adaptive educational hypermedia systems (AEHSs). At first, some concepts about group formation and peer help are described, and a general description of the MATHEMA is made. Subsequently, the overview of the adaptive group formation considers extensively how several systems have implemented this technique so far. A comparative study of the presented systems with the MATHEMA is performed and conclusions are drawn. The systems that implement the adaptive group formation and/or peer help technique are the (M)CSCL, AELS, and AEHSs. In presentation of the adaptive grouping algorithm of the MATHEMA, the following are described: (1) how the priority list is created; (2) how the learners are supported in selecting their most suitable partner; (3) how the negotiation protocol works; and (4) how the peer groups are automatically linked up for a collaboration agreement using a peer-to-peer communication tool.
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Introduction

Adaptive Educational Hypermedia Systems (AEHSs) combine ideas about hypermedia and intelligent tutoring systems (ITS) to produce applications whose content is adapted to each student’s learning goal, knowledge level, performance, background, interests, preferences, stereotypes, cognitive preferences, and learning style, and they are stored in the learner’s model. A number of research groups have independently realized that a hypermedia system coupled with an ITS can offer more functionality than a traditional static educational hypermedia (Brusilovsky & Peylo, 2003). AEHSs can be considered as a solution to the problems of traditional online educational hypermedia systems. These problems are due to the static content, the “lost in hypermedia” syndrome and the “one-size-fits-all” approach. In Web-based AEHSs, several adaptive and intelligent techniques have been applied to introduce adaptation, such as curriculum sequence, adaptive presentation, adaptive navigation support, interactive problem solving support, intelligent analysis of student solutions, example-based problem solving support, and adaptive collaboration support or adaptive group formation and/or peer help (Brusilovsky & Peylo, 2003). According to Brusilovsky and Peylo (2003), a real AEHS should carry out all the above-mentioned techniques. Some examples of AEHSs are the ΑΗΑ! (De Bra & Calvi, 1998), TANGOW (Carro, Ortigosa, Martin, & Schlichter, 2003), CA-OLE (Santamaria, 2006), and MOT 2.0 (Cristea & Ghali, 2011).

According to Brusilovsky and Peylo (2003), the technologies for adaptive group formation and/or peer help attempt to use knowledge about collaborating peers (most often represented in their student models) to form a matching group of kinds of collaborative tasks.

One major goal of learner-centeredness is to give active and collaborative learning environments (Lambert & McCombs, 1998). The learner-centered characteristic refers to students’ independent learning by doing, combining personalized and collaborative learning, encouraging student interest in problem-solving and critical thinking, monitoring the development of students’ knowledge and skills by the teacher, and the adaptability to each student (Jamal & Tilchin, 2016; Doyle & Tagg,2008). Dillenbourg (2002) defined collaborative learning as a situation in which two or more people learn or try to learn something together. Also, he supports that the decision on forming homogeneous or heterogeneous groups will primarily depend on the aim of collaborative learning activity (Dillenbourg, 2002). Heterogeneous groups that keep the differences between group members high, but not extreme will allow students to learn from each other. Collaborative learning can also enhance motivation when students care about the group they become more engaged with the task and achieve better learning outcomes (Slavin, 2010).

Recently, the nature of collaborative learning and the dynamics of group interactions in learning environments have gained much interest. The group productivity (the ability of a group to solve a problem) is determined by how well the group members work together. The group effectiveness is defined as both high performances of group members and their quality of work life (Cohen, Ledford, & Spreitzer, 1996). One way to enhance the effectiveness of collaborative learning is to structure interactions by engaging students in well-defined scripts. A collaboration script is a set of instructions prescribing how students should form groups, how they should interact and collaborate and how they should solve the problem (Dillenbourg, 2002). The group effectiveness is influenced by the task, traits, and skills (Vosniadou, 2008), as well as by the willingness and the ability of the group members to work efficiently together (Hersey & Blanchard, 1988).

Key Terms in this Chapter

Willingness: Refers to the extent to which an individual or group has the confidence, commitment, and motivation to accomplish a specific task.

Homogeneous Group: Consists of the learners with the same or similar characteristics.

Informal Peer Help Network: The learners choose their helpers without being absolutely explicit about what kind of help they need and without knowing much about the candidate helpers.

Technique: Is a particular method of doing an activity, usually a method that involves practical skills or special facilities.

Ability: Is defined as the knowledge, experience, and skill that an individual or group brings to a particular task or activity.

Learning Style: Refers to the particular way in which the student captures, processes, comprehends, and retains information.

Heterogeneous Group: Consists of the learners with different characteristics.

Algorithm: Is a finite set of actions or rules, strictly defined and executable at a finite time that precisely defines a sequence of operations, aimed at solving a problem.

Dyad: Is a group of two people.

Problem-Solving: Is the process of finding solutions to difficult or complex issues.

Negotiation Protocol: Is the set of rules that govern the interactions between the negotiating parties.

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