Applied Competences for Students by Using M-Learning Devices in Higher Education: Knowledge, Skills, and Attitudes

Applied Competences for Students by Using M-Learning Devices in Higher Education: Knowledge, Skills, and Attitudes

José-Alberto Herrera-Bernal (Tecnologico de Monterrey, Mexico), Darinka del Carmen Ramírez-Hernández (Tecnologico de Monterrey, Mexico) and María-Soledad Ramírez-Montoya (Tecnologico de Monterrey, Mexico)
DOI: 10.4018/978-1-7998-1757-4.ch004

Abstract

The purpose of this chapter is to present a case study for evaluating the competences (knowledge, skills, and attitudes) applied by students in Higher Education by using m-learning devices in a course taught in an online distance education. The research question was: Which skills do the students need to learn through m-learning devices? Two variables used in this study were: m-learning and learning technology skills. The results shows that m-learning becomes an extension, addition and/or evolution of online studying and that the student requires a set of basic knowledge and skills to handle cell phones and iPods as learning tools. Students also develop skills in computing, communication, productivity, relationships, leadership, self-study while being involved in a study mode such as mobile learning. Students also require competences such as self-management, evaluation and selection of information, creativity, communication and collaborative work.
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Background

As Information and Communication Technologies (ICT) are developing frequently, new learning approaches have been introduced to facilitate teaching and learning processes. Thus, e-learning has revolutionized the educational field. This fact and the rise of mobile technology have led to the emergence of m-learning. Mobile devices are growing in popularity and there has been an increasing interest in their potential as innovative tools for learning. Within the concepts relevant to the development of the theoretical framework for this chapter, some concepts are described: the m-learning information technology, e-learning or mobile learning, and skills development in the educational environment.

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