An Architecture for Online Laboratory E-Learning System

An Architecture for Online Laboratory E-Learning System

Bing Duan (Nanyang Technological University, Singapore), Habib Mir M. Hosseini (Nanyang Technological University, Singapore), Keck Voon Ling (Nanyang Technological University, Singapore) and Robert Kheng Leng Gay (Nanyang Technological University, Singapore)
Copyright: © 2009 |Pages: 15
DOI: 10.4018/978-1-59904-480-4.ch011
OnDemand PDF Download:
$30.00
List Price: $37.50

Abstract

Internet-based learning systems, or e-learning, are widely available in institutes, universities, and industrial companies, hosting regular or continuous education programs. The dream of teaching and learning from anywhere and at anytime becomes a reality due to the construction of e-learning infrastructure. Traditional teaching materials and methods are shifting to the new paradigm. In higher education, laboratory work is playing an important role in the area of training students and helping students to absorb more knowledge. With the goal of bringing e-learning to the traditional laboratory experiment, in this chapter, we present an architecture for an online laboratory e-learning system to facilitate the design and deployment of lab-based courses for e-education. The chapter provides an overall view of the system design and implementation so the Internet-based laboratory can be easily integrated with the e-learning infrastructure.
Chapter Preview
Top

Overview Of E-Learning Systems

The following equation represents a typical e-learning system (Maish Nichani, 2001):

LCMS = LMS + CMS [RLOs]

In this equation:

  • A Learning Content Management System (LCMS) is a “multi-user environment where learning developers create, store, reuse, manage, personalize, and deliver digital learning content from a central object repository” (elearningpost, n.d.).

  • The main purpose of a learning management system (LMS) is to manage students and learning events and to collate data on learner progress.

  • The objective of a content management system (CMS) is to simplify the creation and administration of online content (articles, reports, pictures, etc.) used in publications.

In a CMS, complete learning courses are assembled from several self-contained chunks called content components. These content components, when used in the learning domain, are called learning objects (LOs). One important benefit of the LO approach is reusability. Learning objects could be combined to form a hierarchy of lesson, module, course, or curriculum in order to provide a rich learning environment and to reduce the time, instructor skill, or cost associated with development. In this case, it is reusable learning objects (RLOs). With the LCMS, learners not only receive the instructions when they desire (just-in-time learning) but also receive only the portion of the instruction that they desire (granular learning, or just-enough learning).

Many organizations are working in one or more phases of the process in order to develop industrywide standards that ensure interoperability of learning solutions. Some are as follows:

Complete Chapter List

Search this Book:
Reset