Artist-Driven Software Development Framework for Visual Effects Studios

Artist-Driven Software Development Framework for Visual Effects Studios

Jan Kruse
Copyright: © 2016 |Pages: 23
DOI: 10.4018/978-1-5225-0016-2.ch012
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Abstract

The development of software to produce Visual Effects is based on a unique model. The majority of large companies across the film industry have taken a distinctive approach for three decades, which might explain their ongoing business success, despite the same tough conditions that other technology companies have to face in light of shrinking margins and several financial crises. This chapter examines the model and proposes an Artist-Driven Software Development Framework for visual effects studios. A brief insight into the recent history of successful applications of this model is discussed and suggestions on how to employ this framework and improve on it are given.
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Background

The film industry greatly relies on digital visual effects for the creation of many productions, whether it is a mainstream blockbuster movie or an art-house film. Rapid improvements to existing software packages used to create digital visual effects, as well as new developments of programmes, tools, processes and plugins are essential to the success of the visual effects industry. This chapter proposes a common framework for the visual effects software development and commercialisation process, and discusses a number of examples, including that of Deep Compositing which showcases the proposed framework in great detail, with a clear separation of the three main components research, prototype and product.

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