Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children

Augmented Reality Gamification for Promoting Healthy Lifestyles and Wellbeing in Children

Kali Charan Modak (IPS Academy, India), Sanju Mahawar (IPS Academy, India), and Pallabi Mukherjee (IPS Academy, India)
DOI: 10.4018/979-8-3693-1123-3.ch013
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Abstract

In recent years, the merging of augmented reality (AR) technology and gamification has received substantial attention, providing fresh pathways for engaging youngsters in encouraging healthy lifestyles and general well-being. This book chapter delves into the intersection of augmented reality and gamification as a novel method to addressing the growing concerns about childhood health issues. This chapter investigates how these technologies might effectively grab children's interest and empower them to make healthier choices by synergistically combining the immersive experiences of AR with the motivational features of gamification. This chapter elucidates the psychological underpinnings of gamification through a thorough assessment of relevant literature, emphasising its ability to inspire intrinsic motivation, foster skill development, and increase engagement. Furthermore, it delves into the pedagogical ideas that underpin great AR design, emphasising the significance of developing immersive and interactive experiences that smoothly integrate with real-world environments.
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Introduction

Augmented Reality, Gamification, and Both Combined

Gamification of augmented reality (AR) entails incorporating aspects of game mechanics and design into augmented reality experiences. In numerous situations, this combination improves user experiences, interaction, and engagement. Augmented reality (AR) projects pictures, animations, or information from the digital world onto the physical world. Mobile phones, tablets, augmented reality (AR) glasses, and another wearable tech are frequently used to experience this. By introducing interactive virtual features, augmented reality (AR) enhances the physical environment.

Gamification is the application of game-like components to non-game environments, such as rewards, challenges, and competition. It seeks to engage and inspire people by appealing to their innate urges for success, rivalry, and advancement. When AR and gamification are combined, an engaging and dynamic experience is produced. AR enables the insertion of digital items into the user's actual surroundings. These objects may be used as challenges, characters, or other game components. Users may use their smartphones to engage physically with these items. User engagement is boosted through gamification principles like points, badges, leaderboards, and awards. Higher levels of engagement and sustained interest in the AR experience may result from this.

Users are frequently encouraged by Augmented Reality Gamification (ARG) to explore their environment in order to find buried game features. The experience may be made more immersive and interesting by tying this discovery to incentives or goals. ARG may be applied to education to make learning more engaging and fun. Users can answer questions or perform activities to learn more about an area, for instance, by using AR material to bring historical sites to life (Barua et al., 2020; Skouby et al., 2022).

Businesses employ augmented reality gamification to develop engaging brand experiences. Scavenger hunts, interactive ads, or user-participable promotions can all be used in this way. Users are encouraged to collaborate and engage in friendly rivalry through leaderboards and social sharing tools, which also encourage them to tell others about their experiences. ARG can be used to promote exercise. During outdoor activities, fitness applications may utilize augmented reality to replicate virtual challenges or rewards. By fusing digital and physical aspects, gamification-based AR experiences and games may provide fun on a whole new level (Srinivasulu et al., 2022; Jain et al., 2024).

It should be noted that creating successful ARG experiences necessitates a thorough comprehension of both AR technology and game design fundamentals. Engagement, usability, and meaningful interactions are all balanced in successful implementations. The potential for inventive and imaginative ARG experiences will probably increase as technology progresses across a range of sectors and areas.

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