MLA
Shintaku, Kayo. "Augmented Reality Mobile Games in Japanese Language Classrooms: Integration Into Practices and Curricula." Technology-Mediated Language Learning and Teaching, edited by Ruby Vurdien and Wendy Chambers, IGI Global, 2024, pp. 311-342. https://doi.org/10.4018/979-8-3693-2687-9.ch011
APA
Shintaku, K. (2024). Augmented Reality Mobile Games in Japanese Language Classrooms: Integration Into Practices and Curricula. In R. Vurdien & W. Chambers (Eds.), Technology-Mediated Language Learning and Teaching (pp. 311-342). IGI Global Scientific Publishing. https://doi.org/10.4018/979-8-3693-2687-9.ch011
Chicago
Shintaku, Kayo. "Augmented Reality Mobile Games in Japanese Language Classrooms: Integration Into Practices and Curricula." In Technology-Mediated Language Learning and Teaching, edited by Ruby Vurdien and Wendy Chambers, 311-342. Hershey, PA: IGI Global, 2024. https://doi.org/10.4018/979-8-3693-2687-9.ch011
Export Reference
