Awareness-Based Recommendation Toward a New Preference: Evaluation of the Awareness Effect

Awareness-Based Recommendation Toward a New Preference: Evaluation of the Awareness Effect

Tomohiro Yamaguchi, Takuma Nishimura, Keiki Takadama
DOI: 10.4018/978-1-5225-8356-1.ch029
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Abstract

In mechatronics and robotics, one of the important issues is to design human interface. There are two issues on interaction design research. One is the way to education and training to adapt humans for operating the robots or interaction systems. Another one is the way to make interaction design adaptable for humans. This chapter research at the latter issue. This chapter describes the interactive learning system to assist positive change in the preference of a human toward the true preference; then evaluation of the awareness effect is discussed. The system behaves passively to reflect the human intelligence by visualizing the traces of his/her behaviors. Experimental results showed that subjects are divided into two groups, heavy users and light users, and that there are different effects between them under the same visualizing condition. They also showed that the system improves the efficiency for deciding the most preferred plan for both heavy users and light users.
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Introduction

The Role of Mechatronics and Robotics in This Research

In Mechatronics and Robotics, one of the important issues is to design Human interface. As making progress on Mechatronics and computer technology, robots will become more integrated into our daily lives. Thus, interaction design between humans and systems is one of the main research issues on Human-robot interaction or Human computer interaction. To realize this issue, Habib (2006, 2007) discusses that a unifying interdisciplinary and intelligent engineering paradigm is needed. There are two issues on interaction design research. One is the way to education and training to adapt humans for operating the robots or interaction systems. It is a machine-centered interaction design. For example, after acquiring the skills of automobile driving, the human is able to drive a car. Another one is the way to make interaction design adaptable for humans. In other words, it is a human-centered interaction design. This research aims at latter issue.

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