MLA
Keim, Susan, and Zac Jarrard. "Board Games, Zombies, and Minecraft: Gamification in Higher Education." Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, IGI Global, 2022, pp. 1070-1091. https://doi.org/10.4018/978-1-6684-3710-0.ch049
APA
Keim, S. & Jarrard, Z. (2022). Board Games, Zombies, and Minecraft: Gamification in Higher Education. In I. Management Association (Ed.), Research Anthology on Developments in Gamification and Game-Based Learning (pp. 1070-1091). IGI Global Scientific Publishing. https://doi.org/10.4018/978-1-6684-3710-0.ch049
Chicago
Keim, Susan, and Zac Jarrard. "Board Games, Zombies, and Minecraft: Gamification in Higher Education." In Research Anthology on Developments in Gamification and Game-Based Learning, edited by Information Resources Management Association, 1070-1091. Hershey, PA: IGI Global, 2022. https://doi.org/10.4018/978-1-6684-3710-0.ch049
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